Leeroy, lawful male doppelganger Paladin --------- |.......| |.....d.| ......_@| |.......| -- ------ [Leeroy the Fighter of Law] St6 Dx12 Co13 In13 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 83% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: missile weapons (turn 637) The following skill became untrainable if you tried to train it too early: scimitar (turn 22) The following skill became untrainable after a while: morning star (turn 38502) The following skill couldn't be trained before a certain turn number is reached: riding (turn 29336) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 83188 Monster spawn increase reached its maximum at turn 531568 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504348 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: gray stone golem (freq bonus 8) The monster species that spawned more often: Minator Kleever (freq bonus 64) The monster species that spawned more often: Detective Kaptain (freq bonus 14) The monster species that spawned more often: goatherd pompano (freq bonus 11) The monster species that spawned more often: devilkin (freq bonus 16) The monster species that spawned more often: bright orange jelly (freq bonus 54) The monster species that spawned more often: golden brown dragon (freq bonus 16) The monster species that spawned more often: iceblock wall (freq bonus 9) The monster species that spawned more often: indigo mushroom (freq bonus 14) The monster species that spawned more often: hobbit (freq bonus 24) The monster species that spawned more often: socking rushee unapproving (freq bonus 44) The monster species that spawned more often: adamance discover (freq bonus 20) The monster species that spawned more often: normalisator vortex (freq bonus 9) The monster species that spawned more often: legion devil buzzer (freq bonus 14) The monster species that spawned more often: clutched astringent (freq bonus 9) The monster species that spawned more often: pesky devilfish (freq bonus 9) The monster species that spawned more often: beamcurse mummy (freq bonus 16) The monster species that spawned more often: bright violet growth (freq bonus 16) The monster species that spawned more often: feral rat (freq bonus 27) The monster species that spawned more often: defiled warrior (freq bonus 16) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: arranger recommitted The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: scapula reinfusing chelate precut The monster species that never randomly spawned: flozen spirit The monster species that never randomly spawned: Health The monster species that never randomly spawned: Oblivion The monster species that never randomly spawned: efreet elemental The monster species that never randomly spawned: secretary The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 3) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 1) Trap randomization happened for 1 in 588 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of mana (GNIK SISI VLE) scroll of phase door (ALL I WANT IS ME IN YOU) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of extra healing (BURPHACK IS MUCH MORE EVIL THAN SLEX) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) Spellbooks spellbook of wizard lock (nightly) Rings ring of warning (intaglio) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.