Leeroy, lawful male doppelganger Paladin -------------- +.......@....| |......d.....| .....$.......| ---.------|--- n [Leeroy the Fighter of Law] St3 Dx7 Co12 In3 Wi7 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of elemental minion - This is a spellbook. Color: yellow. Material: paper. Appearance: backward. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. At the cost of some maximum health, this spell tries to create a tame elemental being to fight alongside you. spellbook of elemental minion - This is a spellbook. Color: yellow. Material: paper. Appearance: backward. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. At the cost of some maximum health, this spell tries to create a tame elemental being to fight alongside you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 97% Implant drop chance was reduced to 84% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 17) The following skill became untrainable if you tried to train it too early: attack spells (turn 968) The following skill became untrainable after a while: two-weapon combat (turn 16738) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 34421) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52753 Monster spawn increase reached its maximum at turn 115539 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 439376 The monster class that cannot be genocided was troll The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: pleasing warp fungus (freq bonus 36) The monster species that spawned more often: Hannah (freq bonus 8) The monster species that spawned more often: virtually cult (freq bonus 16) The monster species that spawned more often: topsider airman refashion (freq bonus 12) The monster species that spawned more often: pumping laser (freq bonus 48) The monster species that spawned more often: brown missingno (freq bonus 30) The monster species that spawned more often: leased yachting (freq bonus 48) The monster species that spawned more often: blink warp fungus (freq bonus 18) The monster species that spawned more often: heavily cursed turret (freq bonus 9) The monster species that spawned more often: baby voltigore (freq bonus 16) The monster species that spawned more often: Unicorn of Amber (freq bonus 8) The monster species that spawned more often: rust crasher (freq bonus 10) The monster species that spawned more often: cursed light (freq bonus 42) The monster species that spawned more often: bulimic skydiving (freq bonus 48) The monster species that spawned more often: white boomer (freq bonus 12) The monster species that spawned more often: parlance demeriting (freq bonus 24) The monster species that spawned more often: black warp fungus (freq bonus 5) The monster species that spawned more often: petty pink sentai (freq bonus 30) The monster species that spawned more often: ax (freq bonus 36) The monster species that spawned more often: chuckling boomer (freq bonus 24) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: Anja The monster species that never randomly spawned: baby platinum dragon The monster species that never randomly spawned: galoshes gal The monster species that never randomly spawned: local rescinding maleficence The monster species that never randomly spawned: monstrous spider The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: quoting materially The monster species that never randomly spawned: lava troll The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 18) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 197) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 18) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 2) Trap randomization happened for 1 in 899 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - elemental minion 8 elemental 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (IMB AXES MUMMIES) scroll of standard id (ELL HUROZUNTEL WHOTISPECI) scroll of cure (IDNUM AIROLG TISNART CIS) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (FAHR TZU) Spellbooks spellbook of elemental minion (backward) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.