Leeroy, lawful male doppelganger Paladin -----.-- |k.....+ |.@.$..| |..d.... -------- [Leeroy the Fighter of Law] St6 Dx12 Co18 In6 Wi13 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: see invisible You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Implant drop chance was reduced to 93% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 58% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 10) The following skill became untrainable if you tried to train it too early: spirituality (turn 35) The following skill became untrainable after a while: high heels (turn 62298) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 17521) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 12792 Monster spawn increase reached its maximum at turn 247332 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 576481 The monster class that cannot be genocided was lizard The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: psi beam (freq bonus 24) The monster species that spawned more often: megaload turret (freq bonus 3) The monster species that spawned more often: tree warp patch (freq bonus 36) The monster species that spawned more often: giant gold frog (freq bonus 32) The monster species that spawned more often: lazy cat (freq bonus 4) The monster species that spawned more often: screaming skull (freq bonus 16) The monster species that spawned more often: undead growth (freq bonus 12) The monster species that spawned more often: downwind furzier (freq bonus 9) The monster species that spawned more often: sharkskin outreached (freq bonus 6) The monster species that spawned more often: simonized swarming (freq bonus 6) The monster species that spawned more often: pink parasite (freq bonus 4) The monster species that spawned more often: vape turret (freq bonus 20) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 36) The monster species that spawned more often: shade gargoyle (freq bonus 10) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 10) The monster species that spawned more often: snake (freq bonus 12) The monster species that spawned more often: aligned ray (freq bonus 12) The monster species that spawned more often: officer (freq bonus 28) The monster species that spawned more often: Morrigan the Succubus (freq bonus 18) The monster species that spawned more often: gnome king (freq bonus 24) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: plasma bomb The monster species that never randomly spawned: noninhabitable incurable mini The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: oblivion wight The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: conductor dowery The monster species that never randomly spawned: gray stone golem The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 16) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 19) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 15) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 5) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of mana (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of phase door (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of standard id (MEMELIKE) scroll of cure (MUMAK R34) * scroll of extra healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of greater mana restoration (CHE NON SONO IO) Spellbooks spellbook of sleep (calligraphed) Rings ring of warning (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.