Leeroy, lawful male doppelganger Paladin ----- --....-- |.....f| |.....@| |.....f| .......| --....-- ----- [Leeroy the Fighter of Law] St6 Dx17 Co12 In10 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 7 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: drain resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 28) The following skill became untrainable if you tried to train it too early: petkeeping (turn 616) The following skill became untrainable after a while: scimitar (turn 30375) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43872) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56196 Monster spawn increase reached its maximum at turn 250506 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1782656 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: slimy growth (freq bonus 5) The monster species that spawned more often: fat bully (freq bonus 44) The monster species that spawned more often: tsetse fly (freq bonus 42) The monster species that spawned more often: alothere (freq bonus 24) The monster species that spawned more often: Radiant Archon (freq bonus 18) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 168) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 9) The monster species that spawned more often: fell beast (freq bonus 12) The monster species that spawned more often: dungeon crawler (freq bonus 30) The monster species that spawned more often: bitch of young (freq bonus 21) The monster species that spawned more often: shaped mold (freq bonus 36) The monster species that spawned more often: bomber buster (freq bonus 24) The monster species that spawned more often: sarnrog (freq bonus 12) The monster species that spawned more often: thorn growth (freq bonus 10) The monster species that spawned more often: impeacher amenability (freq bonus 54) The monster species that spawned more often: purple naga hatchling (freq bonus 14) The monster species that spawned more often: weapon trove (freq bonus 16) The monster species that spawned more often: flying crasher (freq bonus 18) The monster species that spawned more often: darth dragon (freq bonus 9) The monster species that spawned more often: magic stalk (freq bonus 14) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster species that never randomly spawned: megademon The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: giant piranha The monster species that never randomly spawned: ice colony The monster species that never randomly spawned: edgy mold The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: borloth The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 20) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 383) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 35) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 40) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 64) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Trap randomization happened for 1 in 603 traps Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (XYZZY) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (ALERT CREEPS HOT ASS) Spellbooks spellbook of resist poison (corrupted) Rings ring of warning (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.