Leeroy, lawful male doppelganger Paladin -------- |......| .......| |....do| |.....@| -- - -.- Z [Leeroy the Fighter of Law] St4 Dx14 Co14 In7 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 37. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: magic resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 686 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 70% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 87% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 43) The following skill became untrainable if you tried to train it too early: techniques (turn 152) The following skill became untrainable after a while: enchantment spells (turn 26553) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 32290) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33045 Monster spawn increase reached its maximum at turn 227685 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 986063 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: remodeled puppy (freq bonus 18) The monster species that spawned more often: chaotic ray (freq bonus 40) The monster species that spawned more often: scarlet spore (freq bonus 4) The monster species that spawned more often: Desert Dwarf (freq bonus 30) The monster species that spawned more often: spiriteon (freq bonus 10) The monster species that spawned more often: hidden mushroom (freq bonus 14) The monster species that spawned more often: ore slime (freq bonus 14) The monster species that spawned more often: acolyte mummy (freq bonus 6) The monster species that spawned more often: slow shadow (freq bonus 48) The monster species that spawned more often: levitating roentgen (freq bonus 8) The monster species that spawned more often: mummified cat (freq bonus 7) The monster species that spawned more often: dim patch (freq bonus 8) The monster species that spawned more often: black chameleon (freq bonus 8) The monster species that spawned more often: confusion elemental (freq bonus 4) The monster species that spawned more often: downpullmondaine (freq bonus 9) The monster species that spawned more often: orange stalk (freq bonus 24) The monster species that spawned more often: crunching kobold boss (freq bonus 18) The monster species that spawned more often: unhealthy growth (freq bonus 8) The monster species that spawned more often: colorful fungus (freq bonus 42) The monster species that spawned more often: dire cocktypus (freq bonus 10) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster species that never randomly spawned: amendment craal The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: mussier conformism The monster species that never randomly spawned: grunt dragon zombie The monster species that never randomly spawned: rearming potmen The monster species that never randomly spawned: camera guy The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: pope The monster species that never randomly spawned: sketcher mineralogical The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 19) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 38) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Trap randomization happened for 1 in 733 traps Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (IAOMORMOROTOKONBAI) scroll of mana (DER AFFE MACHT 4 SCHADEN) scroll of phase door (DESREVER TSEPMET) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (DISSOLVED UNDEAD POTATO) * scroll of extra healing (SIE NICHT ANGESCHNALLT SIND) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of cone of cold (green eyed) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.