Leeroy, lawful male doppelganger Paladin -------- +...do.| |...@..| |......| |......| |......| ------+- [Leeroy the Fighter of Law] St9 Dx9 Co16 In9 Wi8 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: cold resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 64 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 47% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: missile weapons (turn 41) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14) The following skill became untrainable after a while: searching (turn 16104) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 56940) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45964 Monster spawn increase reached its maximum at turn 315724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3101280 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 9) The monster species that spawned more often: hobbit king (freq bonus 3) The monster species that spawned more often: porter block colony (freq bonus 15) The monster species that spawned more often: acidic cytoplasm (freq bonus 4) The monster species that spawned more often: crepuscule permamimic (freq bonus 6) The monster species that spawned more often: chaos warrior (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 2) The monster species that spawned more often: vampire gnome (freq bonus 24) The monster species that spawned more often: luminescent colony (freq bonus 16) The monster species that spawned more often: giant lamprey (freq bonus 36) The monster species that spawned more often: lower raconteur cockier (freq bonus 36) The monster species that spawned more often: overworked police officer (freq bonus 18) The monster species that spawned more often: charming scratcher (freq bonus 56) The monster species that spawned more often: petty sootball (freq bonus 8) The monster species that spawned more often: petty flying bone fish (freq bonus 4) The monster species that spawned more often: type (freq bonus 15) The monster species that spawned more often: giant ebony scorpion (freq bonus 72) The monster species that spawned more often: fife fungus (freq bonus 36) The monster species that spawned more often: greater slitan (freq bonus 63) The monster species that spawned more often: endeavor totter (freq bonus 16) The monster species that spawned more often: confused bitch (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: mode flummoxing The monster species that never randomly spawned: wardroom depreciative The monster species that never randomly spawned: holocrine nonproductive The monster species that never randomly spawned: disintegration ant The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: mortai The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: traffic light dragon The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 20) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 27) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 13) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 3) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 6) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (43) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (mechanical helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (DUBYA CHENEY SATAN) scroll of mana (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (BBQ BBQ) scroll of standard id (STAT CANT DEBASE BY EN) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (SCREW THE CRAMPING WRITING HAND) Spellbooks spellbook of cure hallucination (dirty) Rings ring of warning (insulating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.