Leeroy, lawful male doppelganger Paladin --------- - |@........| |.f.......| .........| |.$.......| |.........| ----------- [Leeroy the Fighter of Law] St8 Dx5 Co10 In8 Wi9 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: psi resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 77% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 39) The following skill became untrainable if you tried to train it too early: crossbow (turn 1224) The following skill became untrainable after a while: elemental spells (turn 65357) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 50635) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 9252 Monster spawn increase reached its maximum at turn 113232 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6708048 The monster class that cannot be genocided was rodent The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: mana dwarf (freq bonus 24) The monster species that spawned more often: runoff spore (freq bonus 12) The monster species that spawned more often: theme fox (freq bonus 54) The monster species that spawned more often: gemini beast (freq bonus 12) The monster species that spawned more often: genier (freq bonus 14) The monster species that spawned more often: speaur (freq bonus 11) The monster species that spawned more often: programming bug (freq bonus 15) The monster species that spawned more often: haxor (freq bonus 10) The monster species that spawned more often: litter elemental (freq bonus 3) The monster species that spawned more often: Detective Kommissioner (freq bonus 4) The monster species that spawned more often: blue-green stalk (freq bonus 4) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 12) The monster species that spawned more often: deprogrammed time upside (freq bonus 24) The monster species that spawned more often: effeminate draconian (freq bonus 6) The monster species that spawned more often: moyatto ball (freq bonus 9) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 12) The monster species that spawned more often: floating mimic (freq bonus 8) The monster species that spawned more often: greater lemure (freq bonus 20) The monster species that spawned more often: shining crasher (freq bonus 10) The monster species that spawned more often: chestburster (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: among panjandrum The monster species that never randomly spawned: sticker The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: large weapon trove The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: geochemist transactor The monster species that never randomly spawned: occasionally blinking eye The monster species that never randomly spawned: Juen's frightening bathing sandal The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 31) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 3) Trap randomization happened for 1 in 283 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cone-shaped helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (WHIRLPOOL GROPING) scroll of mana (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of phase door (LA VIVME) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (SUS QUO SUM) * scroll of greater mana restoration (ELF GRANDFATHER RESEARCH LAB) Spellbooks spellbook of cure blindness (biting) Rings ring of warning (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.