Leeroy, lawful male doppelganger Paladin ------------ ...........| |....f@....| ........\P.| Z ---------- - [Leeroy the Fighter of Law] St4 Dx10 Co13 In8 Wi13 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: disintegration resistance Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 239 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 78% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 74% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 372) The following skill became untrainable after a while: general combat (turn 42576) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 64506) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57874 Monster spawn increase reached its maximum at turn 106917 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 988421 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: mediator (freq bonus 18) The monster species that spawned more often: death ooze (freq bonus 24) The monster species that spawned more often: uber rust monster (freq bonus 24) The monster species that spawned more often: wereboar (freq bonus 14) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 36) The monster species that spawned more often: cave crawler (freq bonus 30) The monster species that spawned more often: gray force fungus (freq bonus 14) The monster species that spawned more often: dire snake (freq bonus 36) The monster species that spawned more often: spacewars fighter (freq bonus 6) The monster species that spawned more often: Tillmann (freq bonus 36) The monster species that spawned more often: kobold lord (freq bonus 8) The monster species that spawned more often: brown starlit sky (freq bonus 6) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 6) The monster species that spawned more often: slime giant (freq bonus 28) The monster species that spawned more often: difficult sword fighter (freq bonus 21) The monster species that spawned more often: harmonize taping (freq bonus 12) The monster species that spawned more often: hedrow master-wizard (freq bonus 6) The monster species that spawned more often: glowing mold (freq bonus 10) The monster species that spawned more often: greater stun monster (freq bonus 14) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 20) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster species that never randomly spawned: real retention hound The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: Melanie's hugging boot The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: greater hell spawn The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: desert mold The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 65) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 20) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 27) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (UTOR COMPERIO) scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of standard id (NHQDB ENTRY 2376) scroll of cure (SLIGHTED BROCCOLI RESTORATION) * scroll of extra healing (ROURARBISAROURBBARIASPHREN) * scroll of greater mana restoration (FOO BAR) Spellbooks spellbook of healing (featherweight) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.