Leeroy, lawful male doppelganger Paladin Z --------+--- |..........| |........@@| |.........f. |.$........| ------------ [Leeroy the Fighter of Law] St5 Dx11 Co15 In5 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: curse resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 280 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 58% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 8) The following skill became untrainable if you tried to train it too early: martial arts (turn 36) The following skill became untrainable after a while: matter spells (turn 67501) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 30218) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13359 Monster spawn increase reached its maximum at turn 169719 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3089312 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: claque unnoticeably (freq bonus 24) The monster species that spawned more often: rhumbat (freq bonus 8) The monster species that spawned more often: black light (freq bonus 20) The monster species that spawned more often: multicolored missingno (freq bonus 48) The monster species that spawned more often: Charlotte (freq bonus 8) The monster species that spawned more often: werejackal (freq bonus 12) The monster species that spawned more often: bramble spore (freq bonus 12) The monster species that spawned more often: steam zombie (freq bonus 24) The monster species that spawned more often: undead wandkeeper (freq bonus 12) The monster species that spawned more often: training ray (freq bonus 10) The monster species that spawned more often: thankyou guessed (freq bonus 48) The monster species that spawned more often: amnesia grue (freq bonus 9) The monster species that spawned more often: fire cattle (freq bonus 9) The monster species that spawned more often: Heike (freq bonus 12) The monster species that spawned more often: glass crasher (freq bonus 15) The monster species that spawned more often: baby silver dragon (freq bonus 8) The monster species that spawned more often: Zaphkiel (freq bonus 8) The monster species that spawned more often: teller of secrets (freq bonus 36) The monster species that spawned more often: nettler pseudoartistic (freq bonus 24) The monster species that spawned more often: hc lady (freq bonus 20) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: land spider The monster species that never randomly spawned: uncapped combatant The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: circumstanced throw exemplification The monster species that never randomly spawned: balmier succeed The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: interlocutory rocking The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: lord of worms The monster species that never randomly spawned: vacuum devil The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 19) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 4) Trap randomization happened for 1 in 642 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (939) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (GARVEN DEH) scroll of mana (IO IO O PHRIXRIZO EOA) scroll of phase door (MARRIED THE LIGHT) scroll of standard id (HI GUYS IM ON MY TABLETTEN) scroll of cure (FIRE IN THE ASS HOLE) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of slow monster (wasteful) Rings ring of warning (decoder) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.