Leeroy, lawful male doppelganger Paladin -- #-d| #@.| #-.| -- [Leeroy the Fighter of Law] St6 Dx8 Co17 In9 Wi11 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of toxic - This is a spellbook. Color: magenta. Material: paper. Appearance: reversed. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires superpoisonous gas at enemies, making quick work of those that don't resist. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: technicality You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 78% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 10% Armor drop chance was reduced to 76% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 60% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: two-handed sword (turn 15) The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable after a while: spirituality (turn 56778) The following skill couldn't be trained before a certain turn number is reached: spear (turn 47755) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62755 Monster spawn increase reached its maximum at turn 172588 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1154244 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: Roganza (freq bonus 3) The monster species that spawned more often: desert robber (freq bonus 4) The monster species that spawned more often: evil ray (freq bonus 6) The monster species that spawned more often: rainbow fungus (freq bonus 18) The monster species that spawned more often: untypically twangled (freq bonus 4) The monster species that spawned more often: giant boar (freq bonus 10) The monster species that spawned more often: water fungus (freq bonus 18) The monster species that spawned more often: unstop webby (freq bonus 24) The monster species that spawned more often: airhack demon (freq bonus 12) The monster species that spawned more often: fire lich (freq bonus 20) The monster species that spawned more often: Andrealphus (freq bonus 22) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 72) The monster species that spawned more often: disequilibria conspiratorial (freq bonus 5) The monster species that spawned more often: dog (freq bonus 12) The monster species that spawned more often: condemned one (freq bonus 8) The monster species that spawned more often: fire engulfetal (freq bonus 2) The monster species that spawned more often: baal spy (freq bonus 12) The monster species that spawned more often: rando (freq bonus 24) The monster species that spawned more often: Rebel Ringfailure (freq bonus 8) The monster species that spawned more often: indigo warp fungus (freq bonus 32) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: petro colony The monster species that never randomly spawned: venom blob The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: centerboard bussing The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: flying ripper The monster species that never randomly spawned: tear gas onion The monster species that never randomly spawned: experienced nurse The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 160) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 370) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 43) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 47) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 84) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Trap randomization happened for 1 in 396 traps Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - toxic 8 attack 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (SUPERCOMPLEX LICHENORC) scroll of mana (I HEARD YOU WERE SLEEPING THERE) scroll of phase door (HEEL STEALING) scroll of standard id (AWAKED FASTLY) scroll of cure (LOREM IPSUM SIT AMET) * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO) * scroll of greater mana restoration (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) Spellbooks spellbook of toxic (reversed) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.