Leeroy, lawful male doppelganger Paladin ----- |...| |...| ..@f| |...| ----- [Leeroy the Fighter of Law] St9 Dx7 Co11 In12 Wi13 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: poison resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 98% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: missile weapons (turn 86) The following skill became untrainable if you tried to train it too early: whip (turn 288) The following skill became untrainable after a while: high heels (turn 57853) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 38146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 98913 Monster spawn increase reached its maximum at turn 207903 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 400197 The monster class that cannot be genocided was turret The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: azure mold (freq bonus 8) The monster species that spawned more often: newspaper-stealing robber (freq bonus 8) The monster species that spawned more often: libbing limelighted (freq bonus 2) The monster species that spawned more often: armored cow (freq bonus 18) The monster species that spawned more often: porter styx vortex (freq bonus 8) The monster species that spawned more often: giant brass kraken (freq bonus 18) The monster species that spawned more often: dark nightmare (freq bonus 14) The monster species that spawned more often: sand spider (freq bonus 6) The monster species that spawned more often: robed aim (freq bonus 24) The monster species that spawned more often: accelerando motorizing (freq bonus 4) The monster species that spawned more often: manga girl (freq bonus 6) The monster species that spawned more often: importunity napped destine (freq bonus 9) The monster species that spawned more often: barb force fungus (freq bonus 12) The monster species that spawned more often: annoying fish (freq bonus 8) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 9) The monster species that spawned more often: big porpse (freq bonus 4) The monster species that spawned more often: snore patch (freq bonus 4) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 4) The monster species that spawned more often: Digging Mage (freq bonus 16) The monster species that spawned more often: drum stint reluctance (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: Mac Os X The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: cock The monster species that never randomly spawned: contamination light The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: Mister Admonisher The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 19) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 29) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 4) Trap randomization happened for 1 in 753 traps Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (etched helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (GEEEEE) scroll of mana (IS THERE A WAY TO DONATE 2 DT) scroll of phase door (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (BREAKPOINT) scroll of cure (UMUTO QUACK) * scroll of extra healing (AS IF FEEL SOMETHING) * scroll of greater mana restoration (TROOG TROOOG TROOOOOG) Spellbooks spellbook of cure blindness (marvelous) Rings ring of warning (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.