Leeroy, lawful male doppelganger Paladin ------------ +@d........| |..........| ------------ [Leeroy the Fighter of Law] St5 Dx12 Co16 In9 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 83% Potion drop chance was reduced to 84% Armor drop chance was reduced to 96% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 130) The following skill became untrainable if you tried to train it too early: devices (turn 26) The following skill became untrainable after a while: dart (turn 61632) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 12682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62392 Monster spawn increase reached its maximum at turn 168440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1265079 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: phantasmagoric yegg (freq bonus 6) The monster species that spawned more often: squirm managerially (freq bonus 18) The monster species that spawned more often: tallowed mantlet (freq bonus 12) The monster species that spawned more often: uvuudaum (freq bonus 4) The monster species that spawned more often: ebony fungus (freq bonus 8) The monster species that spawned more often: barb growth (freq bonus 16) The monster species that spawned more often: nausea force patch (freq bonus 2) The monster species that spawned more often: nuggel elemental (freq bonus 8) The monster species that spawned more often: unabsorbed wiglet (freq bonus 6) The monster species that spawned more often: mining petrification elemental (freq bonus 4) The monster species that spawned more often: nausorn (freq bonus 8) The monster species that spawned more often: female assassin (freq bonus 24) The monster species that spawned more often: contamination growth (freq bonus 12) The monster species that spawned more often: trap warp fungus (freq bonus 9) The monster species that spawned more often: loyalest tentier (freq bonus 2) The monster species that spawned more often: magic patch (freq bonus 6) The monster species that spawned more often: two-headed giant (freq bonus 2) The monster species that spawned more often: metallic bulb (freq bonus 6) The monster species that spawned more often: young adult sky dragon (freq bonus 16) The monster species that spawned more often: kickass troll (freq bonus 18) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 9) The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: recanting kernelling The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: Caro The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: bestowed grammatically The monster species that never randomly spawned: Promoted Kop The monster species that never randomly spawned: rebuttoning ewing The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 23) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 11) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 17) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 1) Trap randomization happened for 1 in 278 traps Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 11% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of mana (MORPH BALL) scroll of phase door (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of standard id (ESPRESSO 2 GO) scroll of cure (VALLATTA SPEATT) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (NHQDB ENTRY 2376) Spellbooks spellbook of sleep (stained) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.