Leeroy, lawful male doppelganger Paladin --.-- |...| |...| |.d.| |@..| -+--- [Leeroy the Fighter of Law] St4 Dx5 Co8 In6 Wi13 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: warning You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 96% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 53% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: petkeeping (turn 5160) The following skill became untrainable after a while: dart (turn 35353) The following skill couldn't be trained before a certain turn number is reached: whip (turn 32069) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 102749 Monster spawn increase reached its maximum at turn 146304 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 891765 The monster class that cannot be genocided was snake The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: probe fungus (freq bonus 24) The monster species that spawned more often: dour rat (freq bonus 27) The monster species that spawned more often: probe force patch (freq bonus 20) The monster species that spawned more often: noxious fume (freq bonus 10) The monster species that spawned more often: firebrate stalk (freq bonus 72) The monster species that spawned more often: dog investor rivalry (freq bonus 10) The monster species that spawned more often: hobbit caster (freq bonus 22) The monster species that spawned more often: vivid ray (freq bonus 11) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 54) The monster species that spawned more often: specific bug (freq bonus 27) The monster species that spawned more often: temple guard (freq bonus 33) The monster species that spawned more often: gaunt reaver (freq bonus 18) The monster species that spawned more often: icy beam (freq bonus 9) The monster species that spawned more often: dark gray warp fungus (freq bonus 56) The monster species that spawned more often: sentient mochi (freq bonus 44) The monster species that spawned more often: defoliator recreation (freq bonus 10) The monster species that spawned more often: long sinuous tentacle (freq bonus 18) The monster species that spawned more often: great ogre mage (freq bonus 30) The monster species that spawned more often: petty berator (freq bonus 28) The monster species that spawned more often: poison mage (freq bonus 28) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: potion golem The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: cushy pished utahan initially The monster species that never randomly spawned: ogre master thief The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: feidam The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: telecast forcing monetary The monster species that never randomly spawned: wolfensteiner The monster species that never randomly spawned: petty nupperibo The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 12) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 19) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 45) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 18) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 17) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 5) Trap randomization happened for 1 in 972 traps Next attribute increase check would have come at turn 1297 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 82% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (APOCALYPSE) scroll of mana (PALOMITA IS SPANISH FOR PARROT) scroll of phase door (DUVESSA SIFMUNA SAMANTHA) scroll of standard id (DESREVER TSEPMET) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (CAN EAT FRUITMORE) Spellbooks spellbook of invisibility (stained) Rings ring of warning (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.