Leeroy, lawful male doppelganger Paladin -------------- +..$.......n.| |.........@..+ |.........f..| -+------------ [Leeroy the Fighter of Law] St4 Dx12 Co8 In8 Wi8 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: discount action You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 67% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 76% Food drop chance was reduced to 90% Monster death drops spawned with only 75% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: techniques (turn 55) The following skill became untrainable if you tried to train it too early: protection spells (turn 5200) The following skill became untrainable after a while: occult spells (turn 35940) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 3182) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48260 Monster spawn increase reached its maximum at turn 87512 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 422019 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piercer (freq bonus 5) The monster species that spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 42) The monster species that spawned more often: pustulent force fungus (freq bonus 42) The monster species that spawned more often: attitudinized talesman (freq bonus 9) The monster species that spawned more often: Mister Strip-Mine (freq bonus 42) The monster species that spawned more often: lamel golem (freq bonus 14) The monster species that spawned more often: robing enviously (freq bonus 36) The monster species that spawned more often: legged tuna (freq bonus 36) The monster species that spawned more often: misspending tranquilize (freq bonus 42) The monster species that spawned more often: amnesia colony (freq bonus 6) The monster species that spawned more often: swamp hydra (freq bonus 21) The monster species that spawned more often: weredisenchanter (freq bonus 10) The monster species that spawned more often: noninhabitable incurable mini (freq bonus 56) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 24) The monster species that spawned more often: soak immersion winterization (freq bonus 27) The monster species that spawned more often: blue hulk (freq bonus 84) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 42) The monster species that spawned more often: cloud nymph (freq bonus 21) The monster species that spawned more often: bowazon (freq bonus 6) The monster species that spawned more often: Riverman (freq bonus 12) The monster species that spawned more often: Micompos (freq bonus 42) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 2) The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: skeleton The monster species that never randomly spawned: antecede polling reinvestigated The monster species that never randomly spawned: raticate The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: (nF/`,DH'0_I'=|F(o}940 The monster species that never randomly spawned: ocean naga The monster species that never randomly spawned: mirkwood ogre The monster class that more likely to generate with musable stuff: dog or other canine The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 20) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 21) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 20) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 26) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 13) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 4) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Trap randomization happened for 1 in 13 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1038) You survived Spells known in the end Name Level Category Fail Memory a - stealth 4 protect 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (LIFE RISK JAM ALSO DAMAGED) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (GNOZAB) scroll of standard id (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of cure (PRIUS SA) * scroll of extra healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of greater mana restoration (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) Spellbooks spellbook of stealth (blowing) Rings ring of warning (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.