Leeroy, lawful male doppelganger Paladin ----- |... |$..| |..@| |.d.| |...| --.-- [Leeroy the Fighter of Law] St5 Dx14 Co16 In10 Wi16 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of forgotten spell - This is a spellbook. Color: white. Material: paper. Appearance: metal-colored. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Simulates the effects of casting a forgotten spell, so you might e.g. become confused or stunned. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: poison resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Armor drop chance was reduced to 88% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Monster death drops spawned with only 74% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 28) The following skill became untrainable if you tried to train it too early: divination spells (turn 4826) The following skill became untrainable after a while: riding (turn 36606) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 55276) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17945 Monster spawn increase reached its maximum at turn 84484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 882825 The monster class that cannot be genocided was dragon The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: horoscope prescriber (freq bonus 16) The monster species that spawned more often: sucker force fungus (freq bonus 4) The monster species that spawned more often: aqua turret (freq bonus 20) The monster species that spawned more often: ringwraith (freq bonus 60) The monster species that spawned more often: abounding habitable (freq bonus 8) The monster species that spawned more often: fallen maia (freq bonus 6) The monster species that spawned more often: large pseudo rat (freq bonus 48) The monster species that spawned more often: mini rust monster (freq bonus 10) The monster species that spawned more often: exchanging shingly (freq bonus 4) The monster species that spawned more often: thruster dispelled (freq bonus 3) The monster species that spawned more often: blue-red force fungus (freq bonus 12) The monster species that spawned more often: scythe uppermost late (freq bonus 4) The monster species that spawned more often: hell hound (freq bonus 6) The monster species that spawned more often: nine of spades (freq bonus 6) The monster species that spawned more often: dwarf lass (freq bonus 6) The monster species that spawned more often: greater earth elemental (freq bonus 24) The monster species that spawned more often: pseudo mermaid (freq bonus 4) The monster species that spawned more often: soul hole (freq bonus 12) The monster species that spawned more often: lausist (freq bonus 48) The monster species that spawned more often: baur (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster species that never randomly spawned: freeloader objection The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: tooth jugging borrow The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: homocentric relaxing The monster species that never randomly spawned: carom equinely The monster species that never randomly spawned: bettered jabbing The monster species that never randomly spawned: mutability atomism The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 30) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 40) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 206) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 3) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (582) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (mechanical helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (ADE EXPIRIUS) scroll of mana (INS CUBITOR) scroll of phase door (SO LIEBER FLAUSCHIGER REGEN) scroll of standard id (BWARHARHARHARHAR) scroll of cure (PRECIOUS BODILY FLUIDS) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Spellbooks spellbook of forgotten spell (metal-colored) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.