Leeroy, lawful male doppelganger Paladin --------- P....... |.......| +.......+ |@......| |f......| --------- [Leeroy the Fighter of Law] St6 Dx8 Co16 In8 Wi15 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 35. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 7 Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 81% Wand drop chance was reduced to 69% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 44) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2254) The following skill became untrainable after a while: shield (turn 24292) The following skill couldn't be trained before a certain turn number is reached: devices (turn 10272) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22770 Monster spawn increase reached its maximum at turn 75755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7965078 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: desert spore (freq bonus 8) The monster species that spawned more often: rock penetrator (freq bonus 3) The monster species that spawned more often: lava lich (freq bonus 4) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 4) The monster species that spawned more often: healing warp patch (freq bonus 15) The monster species that spawned more often: sludge stalk (freq bonus 12) The monster species that spawned more often: swingatl (freq bonus 10) The monster species that spawned more often: evolved gorilla (freq bonus 18) The monster species that spawned more often: arcane externalism (freq bonus 4) The monster species that spawned more often: flipped cayenne (freq bonus 4) The monster species that spawned more often: archer (freq bonus 60) The monster species that spawned more often: JNR (freq bonus 12) The monster species that spawned more often: giant pink ant (freq bonus 8) The monster species that spawned more often: undead gangster (freq bonus 8) The monster species that spawned more often: gouda jewelling (freq bonus 2) The monster species that spawned more often: silver draconian (freq bonus 4) The monster species that spawned more often: food trove (freq bonus 32) The monster species that spawned more often: burninator (freq bonus 12) The monster species that spawned more often: defacto plack (freq bonus 24) The monster species that spawned more often: dungeon fern sprout (freq bonus 12) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: discharger eye The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: purple missingno The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: fatal attraction turret The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 23) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 54) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 36) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 99) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 7) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - chaos terrain 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of mana (SNOWMAN WITHOUT SNOW) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) Spellbooks spellbook of chaos terrain (tattered) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.