Leeroy, lawful male doppelganger Paladin -.--- |...| ..`.| |...| ..d@| |...| ----- [Leeroy the Fighter of Law] St5 Dx5 Co15 In10 Wi17 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 55% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 84) The following skill became untrainable if you tried to train it too early: elemental spells (turn 434) The following skill became untrainable after a while: shuriken (turn 46573) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 32968) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13708 Monster spawn increase reached its maximum at turn 275968 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1176000 The monster class that cannot be genocided was rodent The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: trap mushroom (freq bonus 20) The monster species that spawned more often: gnolloid (freq bonus 8) The monster species that spawned more often: petty steam vortex (freq bonus 56) The monster species that spawned more often: peculation penicillin megalomaniac corrupting falsetto (freq bonus 18) The monster species that spawned more often: resonant spirit (freq bonus 16) The monster species that spawned more often: balor (freq bonus 20) The monster species that spawned more often: jungle urchin (freq bonus 10) The monster species that spawned more often: mirror stalk (freq bonus 4) The monster species that spawned more often: mithril smasher (freq bonus 15) The monster species that spawned more often: breeder (freq bonus 15) The monster species that spawned more often: spirit naga hatchling (freq bonus 10) The monster species that spawned more often: abyss penetrator (freq bonus 16) The monster species that spawned more often: undead templar (freq bonus 5) The monster species that spawned more often: workingman bedraggled (freq bonus 8) The monster species that spawned more often: bramble force patch (freq bonus 6) The monster species that spawned more often: myrion (freq bonus 5) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 28) The monster species that spawned more often: blue-red spore (freq bonus 12) The monster species that spawned more often: high warp patch (freq bonus 60) The monster species that spawned more often: ford sierra cosworth (freq bonus 15) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: epistle quarry The monster species that never randomly spawned: Autogorgon The monster species that never randomly spawned: worth rewrite The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: barb spore The monster species that never randomly spawned: sam churned The monster species that never randomly spawned: Ruea's noble sandal The monster species that never randomly spawned: quackery docked The monster species that never randomly spawned: lifeful kiowa The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 153) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 27) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having a sight bonus (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (SEVER OPEROFOR) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (I WANT TO HERB MY BIKE UP) scroll of cure (ONE BELONGS BELONGED) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (KO BATE) Spellbooks spellbook of cause fear (noble) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.