Leeroy, lawful male doppelganger Paladin ----.---- |.......| |.f.....| ..@.....| ---- .... .| -- [Leeroy the Fighter of Law] St7 Dx10 Co12 In6 Wi16 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 64% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: bow (turn 92) The following skill became untrainable after a while: form V (Djem So) (turn 67746) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 58011) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50169 Monster spawn increase reached its maximum at turn 126792 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3561228 The monster class that cannot be genocided was rodent The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 16) The monster species that spawned more often: armor gargoyle (freq bonus 24) The monster species that spawned more often: evasive bearded devil (freq bonus 24) The monster species that spawned more often: percenti opens a gate! (freq bonus 6) The monster species that spawned more often: amanojaku (freq bonus 36) The monster species that spawned more often: burning fern sprout (freq bonus 24) The monster species that spawned more often: white beam (freq bonus 3) The monster species that spawned more often: sea drake (freq bonus 16) The monster species that spawned more often: alien (freq bonus 8) The monster species that spawned more often: top secret agent (freq bonus 5) The monster species that spawned more often: ent (freq bonus 12) The monster species that spawned more often: kung-fu girl (freq bonus 10) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 12) The monster species that spawned more often: fourteen-headed hydra (freq bonus 12) The monster species that spawned more often: crappy colony (freq bonus 10) The monster species that spawned more often: genetic senor (freq bonus 6) The monster species that spawned more often: alien flower (freq bonus 4) The monster species that spawned more often: japanese woman (freq bonus 3) The monster species that spawned more often: kireihana (freq bonus 27) The monster species that spawned more often: time warp patch (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 9) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: polyinitor The monster species that never randomly spawned: spokespeople toothiest unsheathing The monster species that never randomly spawned: high force fungus The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: colbran The monster species that never randomly spawned: failed ceremorph The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: treating praise The monster species that never randomly spawned: jazzy hands The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 4) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 48) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 8) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 76) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 4778 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of phase door (ISTRACOTCSAS) scroll of standard id (FIQ X FIQ SELFSHIP) scroll of cure (NSFW ASCII) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of solar beam (korean) Rings ring of warning (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.