Leeroy, lawful male doppelganger Paladin ----------- ..$....@... |.!...f..l| |.......... ----------- Z [Leeroy the Fighter of Law] St7 Dx8 Co10 In9 Wi13 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: shock resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 85% Tool drop chance was reduced to 88% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: hammer (turn 14) The following skill became untrainable if you tried to train it too early: spear (turn 5472) The following skill became untrainable after a while: shield (turn 32114) The following skill couldn't be trained before a certain turn number is reached: flail (turn 32251) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76212 Monster spawn increase reached its maximum at turn 275412 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3141600 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: snowbank beware (freq bonus 15) The monster species that spawned more often: shady missingno (freq bonus 24) The monster species that spawned more often: void pudding (freq bonus 48) The monster species that spawned more often: Antimatter Katcher (freq bonus 16) The monster species that spawned more often: conducive entrust (freq bonus 12) The monster species that spawned more often: invisible force fungus (freq bonus 28) The monster species that spawned more often: stone dragon (freq bonus 6) The monster species that spawned more often: toxic cat (freq bonus 8) The monster species that spawned more often: gore fungus (freq bonus 10) The monster species that spawned more often: Annemarie (freq bonus 24) The monster species that spawned more often: exploiting adroitest (freq bonus 6) The monster species that spawned more often: Victoria's lady pump (freq bonus 27) The monster species that spawned more often: policeman (freq bonus 16) The monster species that spawned more often: panda (freq bonus 16) The monster species that spawned more often: fragment (freq bonus 20) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 10) The monster species that spawned more often: mercurial dragon (freq bonus 14) The monster species that spawned more often: female samurai (freq bonus 4) The monster species that spawned more often: Katharina (freq bonus 20) The monster species that spawned more often: memory star (freq bonus 15) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster species that never randomly spawned: evilvariant The monster species that never randomly spawned: Sing The monster species that never randomly spawned: hydrofoil magnate The monster species that never randomly spawned: moose The monster species that never randomly spawned: Gridin The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: rubbernecked weigh The monster species that never randomly spawned: sam churned The monster species that never randomly spawned: card warp fungus The monster species that never randomly spawned: nightly spore The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 19) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 53) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 50) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 4) Trap randomization happened for 1 in 396 traps Next attribute increase check would have come at turn 1572 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of standard id (YIKES) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (JUMP OFF A BRIDGE) Spellbooks spellbook of force bolt (sorrowful) Rings ring of warning (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.