Leeroy, lawful male doppelganger Paladin --------------------------- |.........................| |$...........$............| +............G..@d........| -- ----------------- - ---- [Leeroy the Fighter of Law] St3 Dx8 Co13 In9 Wi11 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 84% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 86% Tool drop chance was reduced to 80% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 49) The following skill became untrainable if you tried to train it too early: hammer (turn 156) The following skill became untrainable after a while: martial arts (turn 39255) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 46127) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53669 Monster spawn increase reached its maximum at turn 104482 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1686454 The monster class that cannot be genocided was xorn The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: Rough Teresa (freq bonus 10) The monster species that spawned more often: random number generator (freq bonus 20) The monster species that spawned more often: measled weeklong (freq bonus 5) The monster species that spawned more often: deceiving stalk (freq bonus 10) The monster species that spawned more often: wereflyfish (freq bonus 4) The monster species that spawned more often: laser turret (freq bonus 5) The monster species that spawned more often: fancy patch (freq bonus 8) The monster species that spawned more often: deceiving growth (freq bonus 36) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 5) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster species that spawned more often: threshold mushroom (freq bonus 10) The monster species that spawned more often: rabid chicken (freq bonus 18) The monster species that spawned more often: green force patch (freq bonus 12) The monster species that spawned more often: master white dragon (freq bonus 8) The monster species that spawned more often: Sabine (freq bonus 9) The monster species that spawned more often: Alexia (freq bonus 18) The monster species that spawned more often: aligned star (freq bonus 5) The monster species that spawned more often: tinwork burglarproof palliatively cumulatively (freq bonus 28) The monster species that spawned more often: skillor trove (freq bonus 9) The monster species that spawned more often: vortex warrior (freq bonus 5) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 5) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: epaulette debunk The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: Hilda The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 18) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 14) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (379) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (THERE ARE MORE BUGS) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of cure (RITSCHRATSCHRITSCHRATSCH) * scroll of extra healing (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) Spellbooks spellbook of poison blast (castle) Rings ring of warning (numbing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.