Leeroy, lawful male doppelganger Paladin V --------- |...|...| |...d...| |....@..| |.......- --------- [Leeroy the Fighter of Law] St8 Dx9 Co11 In4 Wi12 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 52 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 15% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 69% Food drop chance was reduced to 99% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 32) The following skill became untrainable if you tried to train it too early: broadsword (turn 495) The following skill became untrainable after a while: attack spells (turn 53093) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 50177) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44356 Monster spawn increase reached its maximum at turn 177809 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403809 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: wind wight (freq bonus 5) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 9) The monster species that spawned more often: Super Old Fritz (freq bonus 6) The monster species that spawned more often: arch-troll (freq bonus 12) The monster species that spawned more often: sensation GT (freq bonus 2) The monster species that spawned more often: totally bad patch (freq bonus 20) The monster species that spawned more often: hobbit groupleader (freq bonus 8) The monster species that spawned more often: polka-dotted eye (freq bonus 6) The monster species that spawned more often: futz valence (freq bonus 8) The monster species that spawned more often: vorpal bunny (freq bonus 30) The monster species that spawned more often: tower master (freq bonus 18) The monster species that spawned more often: dominating passenger trouped (freq bonus 16) The monster species that spawned more often: Itachi Uchiha (freq bonus 16) The monster species that spawned more often: wolver (freq bonus 15) The monster species that spawned more often: hidden bat (freq bonus 24) The monster species that spawned more often: duergar ruler (freq bonus 12) The monster species that spawned more often: edgy growth (freq bonus 16) The monster species that spawned more often: sand archer (freq bonus 7) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 18) The monster species that spawned more often: unrefined violator (freq bonus 18) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: armenia inferior The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: black missingno The monster species that never randomly spawned: fire nightmare The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: striking womanizing The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: floating fish The monster species that never randomly spawned: giant silver dragonfly The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 44) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 6) Trap randomization happened for 1 in 161 traps Next attribute increase check would have come at turn 715 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (LV FTS) scroll of mana (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of phase door (DIAF MOFO) scroll of standard id (OBI WAN CANOPY) scroll of cure (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of cure sickness (convicted) Rings ring of warning (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.