Leeroy, lawful male doppelganger Paladin Z ------ |.d.. |...- ..f.| |@..- |....... --------- [Leeroy the Fighter of Law] St4 Dx7 Co13 In13 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of unlevitate - This is a spellbook. Color: white. Material: paper. Appearance: mottled. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Probably borderline useless, this spell allows you to stop levitation if it's from a temporary source. It does not get cursed rings or boots of levitation off you, though. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 401 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 76 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 13% Potion drop chance was reduced to 85% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 20) The following skill became untrainable if you tried to train it too early: body spells (turn 465) The following skill became untrainable after a while: elemental spells (turn 15768) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 44520) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74229 Monster spawn increase reached its maximum at turn 206050 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2861796 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: aggravated boomer (freq bonus 9) The monster species that spawned more often: EQ Katcher (freq bonus 10) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 60) The monster species that spawned more often: prickling eyeball (freq bonus 3) The monster species that spawned more often: osyluth (freq bonus 12) The monster species that spawned more often: elder aranea (freq bonus 8) The monster species that spawned more often: navy stalk (freq bonus 18) The monster species that spawned more often: plumach (freq bonus 6) The monster species that spawned more often: tablespoon barite (freq bonus 9) The monster species that spawned more often: void stalk (freq bonus 6) The monster species that spawned more often: red bulb (freq bonus 30) The monster species that spawned more often: bloody eye (freq bonus 12) The monster species that spawned more often: three-headed snake (freq bonus 12) The monster species that spawned more often: indefensible violable (freq bonus 12) The monster species that spawned more often: ogrillon (freq bonus 18) The monster species that spawned more often: terminator chess wild dog (freq bonus 8) The monster species that spawned more often: telemindflayer (freq bonus 9) The monster species that spawned more often: steep bashed inroad (freq bonus 6) The monster species that spawned more often: Mister Ancient Regime (freq bonus 6) The monster species that spawned more often: refuge Uhlert (freq bonus 16) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 5) The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: plunk seducing The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: retrogressing culture coronach savingly The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: crappy mold The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: oak sage The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 23) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 14) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 15) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 2) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having drain resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (482) You survived Spells known in the end Name Level Category Fail Memory a - unlevitate 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (0000000000 65535 F) scroll of mana (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of phase door (TSCHAEAUWIEAUW) scroll of standard id (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of cure (MONST DOT C AINT BIG ENOUGH) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (OH CAPTAIN MY CAPTAIN) Spellbooks spellbook of unlevitate (mottled) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.