Leeroy, lawful male doppelganger Paladin V ----------|-- |...........| |...........| |...........| |...........| |.@.........| |.d.........| ------------- [Leeroy the Fighter of Law] St6 Dx7 Co13 In7 Wi8 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) spellbook of dripping tread - This is a spellbook. Color: gray. Material: paper. Appearance: fading. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can drip the elements for a while if you cast this, although it also costs up to 3 maximum HP. Walking around while the effect is active will generate water, lava, ice or cloud terrain underneath you; at higher skill levels you will be able to control the type of terrain created. spellbook of dripping tread - This is a spellbook. Color: gray. Material: paper. Appearance: fading. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can drip the elements for a while if you cast this, although it also costs up to 3 maximum HP. Walking around while the effect is active will generate water, lava, ice or cloud terrain underneath you; at higher skill levels you will be able to control the type of terrain created. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: corrosivity You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 74% Armor drop chance was reduced to 89% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 315) The following skill became untrainable after a while: knife (turn 13959) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 39366) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29927 Monster spawn increase reached its maximum at turn 101867 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 729640 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quadruped (freq bonus 12) The monster species that spawned more often: rainbow warp patch (freq bonus 60) The monster species that spawned more often: odorous lady (freq bonus 72) The monster species that spawned more often: paranoid schizo (freq bonus 64) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 28) The monster species that spawned more often: heavy stoner (freq bonus 84) The monster species that spawned more often: neurotoxin fly (freq bonus 78) The monster species that spawned more often: fecundate immemorially (freq bonus 42) The monster species that spawned more often: stone force fungus (freq bonus 26) The monster species that spawned more often: altho sixtieth (freq bonus 60) The monster species that spawned more often: amorphous growth (freq bonus 26) The monster species that spawned more often: multi-hued stalk (freq bonus 112) The monster species that spawned more often: crystal warp patch (freq bonus 14) The monster species that spawned more often: undead snake (freq bonus 168) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 45) The monster species that spawned more often: greater blaxorn (freq bonus 102) The monster species that spawned more often: great aether wyrm (freq bonus 15) The monster species that spawned more often: sand lancer (freq bonus 39) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 104) The monster species that spawned more often: concurrence goldfish (freq bonus 42) The monster species that spawned more often: pharaoh (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: chemical spore The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: miltank The monster species that never randomly spawned: gnoll warrior The monster species that never randomly spawned: red growth The monster species that never randomly spawned: renegade watchman The monster species that never randomly spawned: complaisantly british multiparty verged The monster species that never randomly spawned: elf battlemaster The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 37) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 16) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 60) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 22) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 61) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 66) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 2) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - dripping tread 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (RECOVER DEAD BY SCREAM) scroll of mana (LASH EM EXTENDED BALROG SHOW) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (I DONT NEED A FULL YES CONFIRMATION) * scroll of greater mana restoration (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) Spellbooks spellbook of dripping tread (fading) Rings ring of warning (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.