Leeroy, lawful male doppelganger Paladin ------ |(...| |....--- |......| ...d@..| |..O...| -------- [Leeroy the Fighter of Law] St6 Dx15 Co16 In9 Wi17 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: polymorph control You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 89% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 21) The following skill became untrainable if you tried to train it too early: dart (turn 646) The following skill became untrainable after a while: quarterstaff (turn 67613) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 32484) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85081 Monster spawn increase reached its maximum at turn 183937 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1056682 The monster class that cannot be genocided was major demon The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: humanoid devil (freq bonus 6) The monster species that spawned more often: Windows Vista (freq bonus 27) The monster species that spawned more often: goblin raider (freq bonus 9) The monster species that spawned more often: thick giant (freq bonus 8) The monster species that spawned more often: dark spearwoman (freq bonus 33) The monster species that spawned more often: octarine warp patch (freq bonus 4) The monster species that spawned more often: boguxorn (freq bonus 16) The monster species that spawned more often: shimmering colony (freq bonus 12) The monster species that spawned more often: wrap golem (freq bonus 6) The monster species that spawned more often: bone golem (freq bonus 30) The monster species that spawned more often: very old stone dragon (freq bonus 8) The monster species that spawned more often: American black rat (freq bonus 24) The monster species that spawned more often: leakily disentailment (freq bonus 84) The monster species that spawned more often: golden dragon (freq bonus 12) The monster species that spawned more often: damager ghost (freq bonus 3) The monster species that spawned more often: shadowy vampire lord (freq bonus 16) The monster species that spawned more often: generic error (freq bonus 6) The monster species that spawned more often: impact hound (freq bonus 18) The monster species that spawned more often: deep one (freq bonus 6) The monster species that spawned more often: animated sky-high heel (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: ice vampire The monster species that never randomly spawned: fife mushroom The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: inscribed gnome The monster species that never randomly spawned: Minator Keelhauler The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: fast bulb The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 13) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 18) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 24) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 3) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 5) Trap randomization happened for 1 in 977 traps Next attribute increase check would have come at turn 79 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (netradiation helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of mana (MA MILLOCOR) scroll of phase door (DONT STARE ME ALWAYS) scroll of standard id (YIK MECH SHEGOTH) scroll of cure (WAWAE EHA) * scroll of extra healing (UMUTO QUACK) * scroll of greater mana restoration (OGRANICHENIYE SAPOGI) Spellbooks spellbook of light (heartwarming) Rings ring of warning (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.