Leeroy, lawful male doppelganger Paladin ------------ |..@.......| |.f.......$- |...w......| -------.-- - [Leeroy the Fighter of Law] St3 Dx6 Co11 In5 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: detect monsters You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 95% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 91% Armor drop chance was reduced to 84% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: devices (turn 77) The following skill became untrainable if you tried to train it too early: whip (turn 324) The following skill became untrainable after a while: healing spells (turn 53197) The following skill couldn't be trained before a certain turn number is reached: searching (turn 39216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17524 Monster spawn increase reached its maximum at turn 173589 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2745176 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mimic (freq bonus 5) The monster species that spawned more often: totalism associating (freq bonus 36) The monster species that spawned more often: automatic turret (freq bonus 16) The monster species that spawned more often: flame punisher (freq bonus 7) The monster species that spawned more often: acid monster (freq bonus 42) The monster species that spawned more often: insurmountable stalk (freq bonus 22) The monster species that spawned more often: forgotten snake (freq bonus 14) The monster species that spawned more often: Rita (freq bonus 42) The monster species that spawned more often: symmetric meniscectomy (freq bonus 24) The monster species that spawned more often: fiery carcass (freq bonus 28) The monster species that spawned more often: flying parrot (freq bonus 12) The monster species that spawned more often: japanese meanie (freq bonus 11) The monster species that spawned more often: sacred thai fox (freq bonus 12) The monster species that spawned more often: blue devil (freq bonus 32) The monster species that spawned more often: Vilea (freq bonus 21) The monster species that spawned more often: pink spore (freq bonus 12) The monster species that spawned more often: exploding greaseball (freq bonus 7) The monster species that spawned more often: Succubus Kommissioner (freq bonus 42) The monster species that spawned more often: agitable sept (freq bonus 28) The monster species that spawned more often: sestuermer (freq bonus 33) The monster species that spawned more often: shiftiest nondiscriminatory (freq bonus 36) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 5) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: forwarder covet The monster species that never randomly spawned: xtreme tracker The monster species that never randomly spawned: begrudge prophet The monster species that never randomly spawned: outfielding sultriest byroad The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: wooden force fungus The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 209) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 14) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 46) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 55) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 10) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (144) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (PROJECTION LEAD) scroll of mana (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of phase door (RASH EM EXTENDED POISON IVY ROMP) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) Spellbooks spellbook of blank paper (plain) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.