Leeroy, lawful male doppelganger Paladin ----------- .d......... |@}}.}....| |.......}$. ----------- [Leeroy the Fighter of Law] St5 Dx11 Co12 In8 Wi11 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of geolysis - This is a spellbook. Color: bright cyan. Material: paper. Appearance: zylon. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell grants you the ability to eat through solid rock for a while, dealing up to 2 points of damage to your maximum health in the process. Eating a wall this way will occasionally turn it into ice, water or clouds. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 342 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 99% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: saber (turn 14) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1188) The following skill became untrainable after a while: bow (turn 28773) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 57175) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 9539 Monster spawn increase reached its maximum at turn 140072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1708100 The monster class that cannot be genocided was mimic The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: hookier lockjaw (freq bonus 4) The monster species that spawned more often: coins of fools gold (freq bonus 10) The monster species that spawned more often: golden fungus (freq bonus 10) The monster species that spawned more often: absent force patch (freq bonus 48) The monster species that spawned more often: sump wight (freq bonus 54) The monster species that spawned more often: krong sephirah (freq bonus 12) The monster species that spawned more often: RNG sphere (freq bonus 7) The monster species that spawned more often: above caller (freq bonus 24) The monster species that spawned more often: gigant anteater (freq bonus 3) The monster species that spawned more often: half-dragon mummy (freq bonus 9) The monster species that spawned more often: ecumenically bulimic (freq bonus 18) The monster species that spawned more often: collapsed dilapidating (freq bonus 5) The monster species that spawned more often: flatolem (freq bonus 20) The monster species that spawned more often: portiere boomeranged (freq bonus 10) The monster species that spawned more often: gnome mystic (freq bonus 16) The monster species that spawned more often: hornily option (freq bonus 12) The monster species that spawned more often: diabolic shaman (freq bonus 30) The monster species that spawned more often: chastely irreplaceably creasiest wig blossoming (freq bonus 12) The monster species that spawned more often: ill force fungus (freq bonus 20) The monster species that spawned more often: crater mushroom (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: sestuermer The monster species that never randomly spawned: resentment liberally yoke wreaking cutter The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: terrible hobbit The monster species that never randomly spawned: Bulletproof Sergeant The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: shadow gazer The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 18) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 12) Trap randomization happened for 1 in 185 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - geolysis 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (HEALHEALHEALHEAL) Spellbooks spellbook of geolysis (zylon) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.