Leeroy, lawful male lycanthropic Feat Master -------- |......| |v.....| |.@....+ --+----- [Leeroy the Hopper] St3 Dx18 Co6 In7 Wi5 Ch11 StuLycMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male lycanthropic Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are Leeroy, a lawful male lycanthropic Feat Master. HP: 23 (max 23) Pw 16 (max 16) AC 1 Current status effects: . (2x) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: discount action You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 85% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 23% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: scimitar (turn 36) The following skill became untrainable if you tried to train it too early: axe (turn 96) The following skill became untrainable after a while: divination spells (turn 30208) The following skill couldn't be trained before a certain turn number is reached: devices (turn 73227) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53460 Monster spawn increase reached its maximum at turn 313410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 821772 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: bushy squirrel (freq bonus 24) The monster species that spawned more often: great hell nanafushi (freq bonus 11) The monster species that spawned more often: grilled igloo (freq bonus 18) The monster species that spawned more often: mysterious lady (freq bonus 16) The monster species that spawned more often: endure decoding (freq bonus 28) The monster species that spawned more often: air bowl (freq bonus 8) The monster species that spawned more often: yellow dragon (freq bonus 9) The monster species that spawned more often: stained jelly (freq bonus 40) The monster species that spawned more often: fortress master (freq bonus 24) The monster species that spawned more often: purple warp fungus (freq bonus 16) The monster species that spawned more often: scarlet dragon (freq bonus 32) The monster species that spawned more often: werehuggingboot (freq bonus 32) The monster species that spawned more often: warty colony (freq bonus 26) The monster species that spawned more often: kergeant (freq bonus 36) The monster species that spawned more often: zedenp (freq bonus 14) The monster species that spawned more often: druid (freq bonus 108) The monster species that spawned more often: topaz warp fungus (freq bonus 10) The monster species that spawned more often: slap-heeled sandal boot (freq bonus 36) The monster species that spawned more often: Succubus Sergeant (freq bonus 42) The monster species that spawned more often: calderon arctic (freq bonus 9) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 10) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 12) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: spatteringly unfrocked learning The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: octarine warp patch The monster species that never randomly spawned: overtiring harlequin The monster species that never randomly spawned: yahooism dimple The monster species that never randomly spawned: meteor The monster species that never randomly spawned: exhaling earthly The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: jaguar The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 66) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 12) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You could jump You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (ELAM EBOW) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (ENSSNAKE F FIGHTAH) * scroll of greater mana restoration (MAKE LAND EXPLODE MAY LOWED DEFEND) Potions potion of healing (creamy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.