Leeroy, lawful male doppelganger Paladin ------------------------------ |................f...........| .................@...........| |............................| ------------------------------ [Leeroy the Fighter of Law] St5 Dx11 Co14 In11 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 80% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: pick-axe (turn 189) The following skill became untrainable if you tried to train it too early: missile weapons (turn 152) The following skill became untrainable after a while: sexy flats (turn 66543) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 45115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18916 Monster spawn increase reached its maximum at turn 154186 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2429202 The monster class that cannot be genocided was naga The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: shadow sword (freq bonus 6) The monster species that spawned more often: bathtub spick (freq bonus 18) The monster species that spawned more often: Midinir (freq bonus 42) The monster species that spawned more often: genin (freq bonus 30) The monster species that spawned more often: giant dog (freq bonus 24) The monster species that spawned more often: hidden forest centaur (freq bonus 21) The monster species that spawned more often: octopod apnea deputative revealer gelatinized (freq bonus 48) The monster species that spawned more often: Corina's stiletto boot (freq bonus 48) The monster species that spawned more often: ruby force fungus (freq bonus 14) The monster species that spawned more often: chimera toad (freq bonus 8) The monster species that spawned more often: plunge talc (freq bonus 8) The monster species that spawned more often: eternity engine (freq bonus 16) The monster species that spawned more often: ice mage (freq bonus 42) The monster species that spawned more often: vichyssoise trainmen (freq bonus 8) The monster species that spawned more often: sadistic lady (freq bonus 10) The monster species that spawned more often: hipped backspaced (freq bonus 16) The monster species that spawned more often: automatic little dog (freq bonus 10) The monster species that spawned more often: Infestion (freq bonus 10) The monster species that spawned more often: antimatter patch (freq bonus 48) The monster species that spawned more often: baby wyvern (freq bonus 14) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 9) The monster species that never randomly spawned: amnesia elemental The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: werefox The monster species that never randomly spawned: paunch appositive The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: nagging hollowly The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: newsgirl premier The monster species that never randomly spawned: Fierna The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 25) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 25) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 29) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 59) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 77) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Trap randomization happened for 1 in 536 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of mana (NONO STENTUM) scroll of phase door (ELF IS FESTIVE FOR SPECIAL DAY) scroll of standard id (NOBIMUS UPSCOTI) scroll of cure (THE PLAY GOES 90 MINUTES) * scroll of extra healing (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) * scroll of greater mana restoration (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) Spellbooks spellbook of create monster (complementary) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.