Leeroy, lawful male doppelganger Paladin ------ |...F- |....| |.d... |@..$| --- -- V [Leeroy the Fighter of Law] St9 Dx10 Co12 In9 Wi9 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: glib combat You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 40% Wand drop chance was reduced to 88% Armor drop chance was reduced to 93% Tool drop chance was reduced to 76% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: mace (turn 18) The following skill became untrainable if you tried to train it too early: martial arts (turn 152) The following skill became untrainable after a while: broadsword (turn 46032) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 38655) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11446 Monster spawn increase reached its maximum at turn 99221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307173 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: antimagic colony (freq bonus 12) The monster species that spawned more often: H-point (freq bonus 10) The monster species that spawned more often: mimic nymph (freq bonus 16) The monster species that spawned more often: bramble spore (freq bonus 15) The monster species that spawned more often: uranium dragon bat (freq bonus 12) The monster species that spawned more often: excommunicator wrongheaded (freq bonus 7) The monster species that spawned more often: stardust fungus (freq bonus 21) The monster species that spawned more often: chasing soldier ant (freq bonus 10) The monster species that spawned more often: nuggel elemental (freq bonus 6) The monster species that spawned more often: stinking dog (freq bonus 10) The monster species that spawned more often: fry (freq bonus 24) The monster species that spawned more often: insurmountable mushroom (freq bonus 42) The monster species that spawned more often: gloppy turret (freq bonus 5) The monster species that spawned more often: pale archer (freq bonus 12) The monster species that spawned more often: Berith (freq bonus 7) The monster species that spawned more often: antimatter warp fungus (freq bonus 20) The monster species that spawned more often: sludge mold (freq bonus 30) The monster species that spawned more often: dream sphere (freq bonus 42) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 10) The monster species that spawned more often: pile of death coins (freq bonus 12) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: contaminated bug The monster species that never randomly spawned: Klara The monster species that never randomly spawned: lichen The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: maud mushroom The monster species that never randomly spawned: fantast maidenhood snorer The monster species that never randomly spawned: file read error The monster species that never randomly spawned: greedily testifier beanbag The monster species that never randomly spawned: card warp fungus The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 12) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 52) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 3) Trap randomization happened for 1 in 920 traps Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of mana (INS CUBITOR) scroll of phase door (GNAY GNIY) scroll of standard id (GROUP SING MAKE MORE DAMAGED) scroll of cure (MAX 300) * scroll of extra healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of greater mana restoration (SOO BAWLZ) Spellbooks spellbook of restore ability (dreamy) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.