Leeroy, lawful male doppelganger Paladin -------- |....... ---- |.........@.| |.........d.| |...........| |...........| |....d......| ------------- [Leeroy the Fighter of Law] St5 Dx9 Co13 In6 Wi11 Ch14 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: double attacks You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 217 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 97% Food drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 141) The following skill became untrainable if you tried to train it too early: protection spells (turn 143) The following skill became untrainable after a while: form II (Makashi) (turn 24403) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 52601) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27501 Monster spawn increase reached its maximum at turn 95266 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4788156 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: umber hulk (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 8) The monster species that spawned more often: bright white spore (freq bonus 14) The monster species that spawned more often: multilocust (freq bonus 10) The monster species that spawned more often: mirkwood ogre (freq bonus 21) The monster species that spawned more often: wing baddie (freq bonus 5) The monster species that spawned more often: nether fungus (freq bonus 8) The monster species that spawned more often: telecasted poignantly (freq bonus 8) The monster species that spawned more often: grandmaster mind flayer (freq bonus 21) The monster species that spawned more often: append benign (freq bonus 12) The monster species that spawned more often: silent watcher (freq bonus 12) The monster species that spawned more often: upper spinner (freq bonus 10) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 20) The monster species that spawned more often: levitate solarium (freq bonus 72) The monster species that spawned more often: disguised soldier ant (freq bonus 14) The monster species that spawned more often: kippering kamikaze (freq bonus 14) The monster species that spawned more often: chaotic lizard (freq bonus 12) The monster species that spawned more often: actinide unconstricted (freq bonus 28) The monster species that spawned more often: exterminator glue (freq bonus 42) The monster species that spawned more often: nondescript fungus (freq bonus 6) The monster species that spawned more often: irish wolfhound (freq bonus 16) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: card stalk The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: disenchanter ooze The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: wimpled fiduciary The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: opal mushroom The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 15) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 18) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (559) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (FAGEYUDUD) scroll of cure (JE SUIS COVFEFE) * scroll of extra healing (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of greater mana restoration (THAT DEV AND HIS WEIRD CAT FETISH) Spellbooks spellbook of polymorph (scintillating) Rings ring of warning (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.