Leeroy, lawful male doppelganger Paladin ----+--- |....... |....f.| |....@.. -------- [Leeroy the Fighter of Law] St3 Dx5 Co13 In8 Wi11 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: fire resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 54% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable if you tried to train it too early: spirituality (turn 280) The following skill became untrainable after a while: searching (turn 38944) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45483) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 110475 Monster spawn increase reached its maximum at turn 167584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3593079 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: ropily roebuck (freq bonus 14) The monster species that spawned more often: kicker kobold (freq bonus 8) The monster species that spawned more often: prick fist (freq bonus 8) The monster species that spawned more often: meterage cogitation (freq bonus 32) The monster species that spawned more often: purple unicorn (freq bonus 24) The monster species that spawned more often: deicidal reoccurred (freq bonus 4) The monster species that spawned more often: supreme lich (freq bonus 6) The monster species that spawned more often: rust converter (freq bonus 48) The monster species that spawned more often: red icky thing (freq bonus 24) The monster species that spawned more often: smashlin (freq bonus 8) The monster species that spawned more often: ice warp patch (freq bonus 20) The monster species that spawned more often: ice golem (freq bonus 8) The monster species that spawned more often: quantum patch (freq bonus 16) The monster species that spawned more often: journalism doorman chivaree (freq bonus 5) The monster species that spawned more often: Victoria's lady pump (freq bonus 18) The monster species that spawned more often: afternoon caller (freq bonus 10) The monster species that spawned more often: irresistible thick lady (freq bonus 7) The monster species that spawned more often: crappy growth (freq bonus 8) The monster species that spawned more often: winged kobold (freq bonus 4) The monster species that spawned more often: effected humidifying (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 21) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 5) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: false patch The monster species that never randomly spawned: veela The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: MS-DOS The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: enforcer unbearably overfilling calorimeter The monster species that never randomly spawned: forest cattle The monster species that never randomly spawned: Leon The monster species that never randomly spawned: wailing spirit The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 21) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 2) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (FOMO) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (XYZZY) scroll of standard id (IBFALABLO) scroll of cure (DEBT) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (STAT STUNT IS MORE IMPORTANT) Spellbooks spellbook of polymorph (acidic) Rings ring of warning (osmium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.