Leeroy, lawful male doppelganger Paladin ---+--- | #..... |......# .# #.f@........| |.....# ....# | ------- ----- [Leeroy the Fighter of Law] St4 Dx9 Co17 In7 Wi15 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of anti-magic field - This is a spellbook. Color: gray. Material: paper. Appearance: memorial. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Temporary magic resistance. It's not as good as permanent magic resistance from an item, but if you don't have such an item, you can continuously cast this. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 67% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: elemental spells (turn 960) The following skill became untrainable after a while: morning star (turn 47550) The following skill couldn't be trained before a certain turn number is reached: searching (turn 51084) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31037 Monster spawn increase reached its maximum at turn 144258 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 299875 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: blake stone jelly (freq bonus 32) The monster species that spawned more often: Mephistopheles (freq bonus 6) The monster species that spawned more often: Donald Trump (freq bonus 4) The monster species that spawned more often: brailing commiserative fica (freq bonus 8) The monster species that spawned more often: rodmen applicative (freq bonus 8) The monster species that spawned more often: stalactite penetrator (freq bonus 24) The monster species that spawned more often: kobold leader (freq bonus 12) The monster species that spawned more often: solar creeper (freq bonus 9) The monster species that spawned more often: Arnold Paole (freq bonus 21) The monster species that spawned more often: hellhole patch (freq bonus 4) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 4) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 18) The monster species that spawned more often: sawteeth complexer (freq bonus 5) The monster species that spawned more often: great bar slayer (freq bonus 12) The monster species that spawned more often: lizard king (freq bonus 9) The monster species that spawned more often: kusoll (freq bonus 9) The monster species that spawned more often: nightly spore (freq bonus 12) The monster species that spawned more often: stun monster (freq bonus 24) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 9) The monster species that spawned more often: dinner bushiest (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 8) The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: dragonite The monster species that never randomly spawned: great wyrm of time and space The monster species that never randomly spawned: vichyssoise trainmen The monster species that never randomly spawned: snake The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: querulously funnier countably The monster species that never randomly spawned: corpse hound The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 53) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 235) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 6) Trap randomization happened for 1 in 518 traps Trap difficulty was increased by 84 Next attribute increase check would have come at turn 1498 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - anti-magic field 8 protect 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (HONNI SOIT QUI MAL Y PENSE) scroll of mana (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (THRESH EM EXTENDED FARMING) * scroll of extra healing (ITS TOO HEAVY FOR YOUR) * scroll of greater mana restoration (OM GITATHNAGS APSOPS O EL T) Spellbooks spellbook of anti-magic field (memorial) Rings ring of warning (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.