Leeroy, lawful male doppelganger Paladin ------ --- |.@......| |..f.$...| |.x......| |..x....`| --------- [Leeroy the Fighter of Law] St5 Dx11 Co8 In12 Wi15 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: speed You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 251 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 206 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 77% Wand drop chance was reduced to 71% Potion drop chance was reduced to 90% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 37) The following skill became untrainable if you tried to train it too early: saber (turn 1760) The following skill became untrainable after a while: spirituality (turn 46644) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 76461) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28310 Monster spawn increase reached its maximum at turn 125617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1412105 The monster class that cannot be genocided was mummy The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: horde mumak (freq bonus 9) The monster species that spawned more often: lava fungus (freq bonus 18) The monster species that spawned more often: petty heath (freq bonus 4) The monster species that spawned more often: gray force ooze (freq bonus 12) The monster species that spawned more often: young adult boy (freq bonus 36) The monster species that spawned more often: Anna (freq bonus 8) The monster species that spawned more often: edgy warp fungus (freq bonus 3) The monster species that spawned more often: crimson fungus (freq bonus 18) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 15) The monster species that spawned more often: blood-colored jelly (freq bonus 60) The monster species that spawned more often: whispering spirit (freq bonus 10) The monster species that spawned more often: contemporarily libertine (freq bonus 6) The monster species that spawned more often: spoonful sinking (freq bonus 4) The monster species that spawned more often: sane growth (freq bonus 9) The monster species that spawned more often: estimation riviera kookie (freq bonus 10) The monster species that spawned more often: hubby slippy (freq bonus 6) The monster species that spawned more often: insane ice spawn (freq bonus 28) The monster species that spawned more often: blank warp patch (freq bonus 9) The monster species that spawned more often: Fahrtum (freq bonus 5) The monster species that spawned more often: special water nymph (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 5) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster species that never randomly spawned: sedate transmittable multipolar The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: memory turret The monster species that never randomly spawned: draugr The monster species that never randomly spawned: grunt dragon zombie The monster species that never randomly spawned: banisher teacher The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: annihilator grid bug The monster species that never randomly spawned: butterfingered tattled The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 19) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 15) Trap randomization happened for 1 in 972 traps Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (577) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (SILLY LITTLE NYMPHS) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (ABDA) * scroll of greater mana restoration (VI SKAPER VELGE BORT DENNE REGJERINGEN) Spellbooks spellbook of teleport away (mottled) Rings ring of warning (arc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.