Leeroy, lawful male doppelganger Paladin #### #,,# ----- #,---------- ----------------######|..f| -----#,|........+ |...............,,,,%,|...|## |.<.-,,|........| |......%.......|#####,|@..-,# |...|##|......... |`.............| #,|...|,# |....,#|........|### ---------------- #,|...|,# ######-.-.-,#|........-,,# `,,,,,,,,,,# #,-|---,## #,,,,,,,# ,,,-........|#,# ########,### #,,,,,,,,##### -.---------,#----------#,# ####,# #####,,,,,,,,------ |.........|,#######,####,############,,,,,#####,,########,,$,##,|....| |.........-,,,,,,,,,,,,,,,,,,,,,,,,,`,,,,%,,,,,,,,,,,,,,,,,,,,,,.....| |.........|`,,,,,,,,,,,,,#,,`,,,,,##(###########,######----.--,#|....| |.....>...|,##############,,,,,,,,,,,,,,,,,,,,,#,# ..$...| |....| ----------- ###,##-.----#########,,), ..........| .....| .....| ##### ......| |....| |....| .......| ------ |....| --------- -.---- [Leeroy the Chivalrous Warrior] St6 Dx7 Co11 In7 Wi15 Ch6 PalDopMalLaw Dlvl:1 $15 HP36(36) Pw51(51) AC0 Xp3/64 Wt181/1120 T261 Latest messages 5 gold pieces. You kill the lichen! There is nothing here to pick up. You hear a door open. You see here a sub-gnome corpse {650}. There is a wall in the way! (2x) The door opens. Pick an object. n a nymph (deimonidaine) (base level 0) (female) [seen: normal vision, warned of demons] Accessing Pokedex entry for deimonidaine... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists hits as a +1 weapon. No conveyed resistances. Genocidable demon. This monster is always female. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Steamband. Is a valid polymorph form. Attacks: claw (punch, hit, etc.) - steals gold You kill the weak crow! The deimonidaine pretends to be friendly. You just miss the deimonidaine. The deimonidaine pretends to be friendly. You kill the deimonidaine! What do you want to eat? [hiq or ?*] There's nothing here to eat. t - a scroll of healing {0}. u - a looking glass {0}. # Really quit [yes/no]? Your inventory Weapons a - a blessed corroded +3 long sword (weapon in hand) {16} p - an uncursed +0 orcish bow {12} Armor b - the uncursed +0 large shield named Metalgrid (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} q - an uncursed cheese {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} t - a cursed scroll of healing {0} Spellbooks g - an uncursed spellbook of magic missile (0:2) {0} Rings j - an uncursed ring of warning {0} Tools s - a cursed sack {5} u - a * uncursed mirror {0} The sack is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 74% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: crossbow (turn 25) The following skill became untrainable if you tried to train it too early: occult spells (turn 870) The following skill became untrainable after a while: healing spells (turn 54138) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 85878) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47920 Monster spawn increase reached its maximum at turn 141423 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 541604 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: vampire cloud (freq bonus 10) The monster species that spawned more often: coalescence provincialism hewn (freq bonus 20) The monster species that spawned more often: Marleen's hugging boot (freq bonus 9) The monster species that spawned more often: engild relet (freq bonus 16) The monster species that spawned more often: ancient stone dragon (freq bonus 8) The monster species that spawned more often: multi-hued colony (freq bonus 18) The monster species that spawned more often: six of hearts (freq bonus 42) The monster species that spawned more often: goal regularize (freq bonus 8) The monster species that spawned more often: thorn warp fungus (freq bonus 6) The monster species that spawned more often: serbian boss (freq bonus 4) The monster species that spawned more often: unmuffling beauish (freq bonus 10) The monster species that spawned more often: aggravated ray (freq bonus 5) The monster species that spawned more often: Planetar (freq bonus 54) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 10) The monster species that spawned more often: affirm trespassory mounding (freq bonus 4) The monster species that spawned more often: hidden jatan (freq bonus 16) The monster species that spawned more often: wouwou aggressor (freq bonus 6) The monster species that spawned more often: red missingno (freq bonus 10) The monster species that spawned more often: Kastortransport (freq bonus 4) The monster species that spawned more often: elder white dragon (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 9) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster species that never randomly spawned: super stealth ant The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: Katia The monster species that never randomly spawned: shambler The monster species that never randomly spawned: nilbog The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: magic sphere The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: external hissed The monster species that never randomly spawned: lava fungus The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 12) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 71) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 72) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 12) Trap randomization happened for 1 in 413 traps Next attribute increase check would have come at turn 1485 Strength training was 14 Dexterity training was 7 Wisdom training was 1 Constitution training was 12 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1336 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 198% Techniques known in the end Name Level Status turn undead 3X Prepared(0) healing hands 3X Prepared(0) shield bash 3X Prepared(0) spirituality check 3X Prepared(0) liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish bow (crude bow) Armor helmet (complete helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (MULY SA CITA NUL) scroll of phase door (DEJIZ FRADO) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (COVERED VILE DISAPPER) * scroll of extra healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of greater mana restoration (I AM SO FUCKING TIRED) Spellbooks spellbook of magic missile (spiral-bound) Rings ring of warning (dropper) Tools sack (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (31 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...