Leeroy, lawful male doppelganger Paladin --------------- |.............| ...}..........| |.........f...| +........@....| --------------- [Leeroy the Fighter of Law] St3 Dx9 Co15 In9 Wi10 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of enlighten - This is a spellbook. Color: red. Material: paper. Appearance: tartan. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that displays your current resistances, whether it is safe to pray, etc. It only ever displays a small fraction of info though, so you may need to cast it repeatedly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: keen memory You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 84% Armor drop chance was reduced to 62% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 249) The following skill became untrainable if you tried to train it too early: long sword (turn 704) The following skill became untrainable after a while: divination spells (turn 28995) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 62165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72950 Monster spawn increase reached its maximum at turn 119954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 518150 The monster class that cannot be genocided was ogre The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: secured premium (freq bonus 24) The monster species that spawned more often: heisenbug (freq bonus 28) The monster species that spawned more often: umbra fungus (freq bonus 12) The monster species that spawned more often: card patch (freq bonus 16) The monster species that spawned more often: nautilus neer-do-well (freq bonus 16) The monster species that spawned more often: deadly permamimic (freq bonus 10) The monster species that spawned more often: animated golden statue (freq bonus 5) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 5) The monster species that spawned more often: slingshooter (freq bonus 8) The monster species that spawned more often: onanocter 3c (freq bonus 18) The monster species that spawned more often: lava force patch (freq bonus 16) The monster species that spawned more often: dust devil (freq bonus 16) The monster species that spawned more often: greater dimmer (freq bonus 5) The monster species that spawned more often: stardust mold (freq bonus 10) The monster species that spawned more often: Evillan (freq bonus 192) The monster species that spawned more often: splicerus (freq bonus 8) The monster species that spawned more often: joyous girl (freq bonus 4) The monster species that spawned more often: golden force patch (freq bonus 16) The monster species that spawned more often: nexus colony (freq bonus 36) The monster species that spawned more often: big dog (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: grunt dragon zombie The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: attainting handicapper The monster species that never randomly spawned: prick patch The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: phasing frost giant The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 38) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 3) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 2) Trap randomization happened for 1 in 238 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (302) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of greater mana restoration (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks spellbook of enlighten (tartan) Rings ring of warning (squeezable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.