Leeroy, lawful male doppelganger Paladin ------------ ............ |..........| |..........+ |....f.....| |...@....$.. ------------ [Leeroy the Fighter of Law] St4 Dx7 Co7 In11 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: double attacks You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 74% Ring drop chance was reduced to 83% Wand drop chance was reduced to 81% Potion drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: spirituality (turn 7) The following skill became untrainable if you tried to train it too early: whip (turn 95) The following skill became untrainable after a while: missile weapons (turn 37191) The following skill couldn't be trained before a certain turn number is reached: shield (turn 14670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33044 Monster spawn increase reached its maximum at turn 234953 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3529592 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: mahou shoujo (freq bonus 12) The monster species that spawned more often: friz unspecified (freq bonus 6) The monster species that spawned more often: elf boxer (freq bonus 4) The monster species that spawned more often: umbered flagellant (freq bonus 20) The monster species that spawned more often: cyan beam (freq bonus 16) The monster species that spawned more often: surly looking dwarf (freq bonus 15) The monster species that spawned more often: giant brown mouse (freq bonus 40) The monster species that spawned more often: trenchancy stubborner (freq bonus 8) The monster species that spawned more often: Judge Mortis (freq bonus 24) The monster species that spawned more often: edgy experiencing (freq bonus 15) The monster species that spawned more often: Minator Sergeant (freq bonus 16) The monster species that spawned more often: plague poppy (freq bonus 10) The monster species that spawned more often: dragonite (freq bonus 20) The monster species that spawned more often: repented relaxant (freq bonus 6) The monster species that spawned more often: nasty patch (freq bonus 36) The monster species that spawned more often: dwarf high priest (freq bonus 11) The monster species that spawned more often: wereghost (freq bonus 18) The monster species that spawned more often: covumak (freq bonus 12) The monster species that spawned more often: enthralled caucussing (freq bonus 12) The monster species that spawned more often: mirror ogre (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: techno mold The monster species that never randomly spawned: subatomic squatted The monster species that never randomly spawned: quaked shallower The monster species that never randomly spawned: Anita The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: practice provost The monster species that never randomly spawned: gratingly crunching The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: thief vortex The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 2) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 23) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 13) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 42) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 68) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 9) Trap randomization happened for 1 in 998 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1025) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of phase door (SNU QQQ) scroll of standard id (FORGETABOUTIT) scroll of cure (BUGNOSE) * scroll of extra healing (TLASFO SENIL) * scroll of greater mana restoration (MUMAK MUST DIE) Spellbooks spellbook of cure blindness (vermilion) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.