Leeroy, lawful male doppelganger Paladin ---- |..| V ..| |..| |.{| |@f| ---- [Leeroy the Fighter of Law] St8 Dx9 Co16 In10 Wi11 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: searching You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 80% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 35% Armor drop chance was reduced to 79% Tool drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: javelin (turn 13) The following skill became untrainable if you tried to train it too early: lightsaber (turn 546) The following skill became untrainable after a while: body spells (turn 40823) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 53493) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 92881 Monster spawn increase reached its maximum at turn 147530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5513164 The monster class that cannot be genocided was grue The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: light twingeing (freq bonus 6) The monster species that spawned more often: claque unnoticeably (freq bonus 6) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: arced vivisectional (freq bonus 12) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 12) The monster species that spawned more often: mirror growth (freq bonus 10) The monster species that spawned more often: ammit (freq bonus 6) The monster species that spawned more often: saber cat (freq bonus 14) The monster species that spawned more often: stash litigiosity (freq bonus 24) The monster species that spawned more often: forwarder surer (freq bonus 36) The monster species that spawned more often: ghetto mushroom (freq bonus 18) The monster species that spawned more often: stardust patch (freq bonus 6) The monster species that spawned more often: Ulitharid (freq bonus 6) The monster species that spawned more often: Succubus Katcher (freq bonus 9) The monster species that spawned more often: crystal golem (freq bonus 6) The monster species that spawned more often: copper draconian (freq bonus 10) The monster species that spawned more often: Hungry Times (freq bonus 8) The monster species that spawned more often: starboard bootlegging (freq bonus 8) The monster species that spawned more often: werecow (freq bonus 10) The monster species that spawned more often: giant chameleon (freq bonus 18) The monster trait that was more common: monsters that squeek (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster species that never randomly spawned: probe warp fungus The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: sticky patch The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: volt force patch The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: aureolin mushroom The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 23) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 402) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 2) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 48) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (KCATTA SOD) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (HAKUNA MATATA) * scroll of greater mana restoration (DUCKHACK III THE DUCKENING) Spellbooks spellbook of enchant armor (wet) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.