Leeroy, lawful male doppelganger Paladin -------- |......+ |..$f..| |...@..| - ---- - [Leeroy the Fighter of Law] St5 Dx7 Co12 In5 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 382 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 97% Armor drop chance was reduced to 75% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: axe (turn 2) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 408) The following skill became untrainable after a while: lance (turn 51077) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 26716) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47016 Monster spawn increase reached its maximum at turn 154386 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 621711 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: nasty mushroom (freq bonus 18) The monster species that spawned more often: brown beam (freq bonus 10) The monster species that spawned more often: thermometrical chia jesse (freq bonus 36) The monster species that spawned more often: secretary in charge (freq bonus 12) The monster species that spawned more often: crappy force patch (freq bonus 12) The monster species that spawned more often: armored larva (freq bonus 6) The monster species that spawned more often: clicking patch (freq bonus 6) The monster species that spawned more often: great swamp wyrm (freq bonus 3) The monster species that spawned more often: braaaaains (freq bonus 108) The monster species that spawned more often: boweled slier (freq bonus 10) The monster species that spawned more often: consoler vulgate destined (freq bonus 12) The monster species that spawned more often: journeyman colony lichen (freq bonus 16) The monster species that spawned more often: mutated undead potato (freq bonus 18) The monster species that spawned more often: undead barbarian (freq bonus 6) The monster species that spawned more often: dream monster (freq bonus 20) The monster species that spawned more often: rock ripper (freq bonus 6) The monster species that spawned more often: bland star (freq bonus 6) The monster species that spawned more often: nondescript warp patch (freq bonus 24) The monster species that spawned more often: winged kraken lich (freq bonus 66) The monster species that spawned more often: night naga hatchling (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: iceblock devil The monster species that never randomly spawned: tapioca pudding The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: antimatter force patch The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: dimensional disgracefully The monster species that never randomly spawned: evil doctor The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 43) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 31) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 38) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 3) Trap randomization happened for 1 in 673 traps Trap difficulty was increased by 96 Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (LOG POINTS ARE DUMB) scroll of mana (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of phase door (TINKERBELL HERE TO KICK UR ASS) scroll of standard id (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of cure (HLY HLS) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of cure stun (irritating) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.