Leeroy, lawful male doppelganger Paladin -------- - |.f......| |...@..v.| ---------- [Leeroy the Fighter of Law] St6 Dx12 Co17 In13 Wi13 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of full healing - This is a spellbook. Color: bright magenta. Material: paper. Appearance: trembling. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be aimed at yourself or a monster to heal a large amount of hit points. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 79% Wand drop chance was reduced to 84% Potion drop chance was reduced to 67% Armor drop chance was reduced to 81% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: long sword (turn 246) The following skill became untrainable after a while: short sword (turn 46943) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 23257) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26877 Monster spawn increase reached its maximum at turn 95224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 926618 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: riffle exorcised ditty (freq bonus 4) The monster species that spawned more often: canker intolerable subdividable (freq bonus 24) The monster species that spawned more often: Leon (freq bonus 6) The monster species that spawned more often: ludsplasha (freq bonus 10) The monster species that spawned more often: fagon (freq bonus 12) The monster species that spawned more often: water ghost (freq bonus 10) The monster species that spawned more often: mimic chicken (freq bonus 30) The monster species that spawned more often: Enki (freq bonus 5) The monster species that spawned more often: wind bowman (freq bonus 14) The monster species that spawned more often: northpole monkey (freq bonus 12) The monster species that spawned more often: adult sarkany (freq bonus 24) The monster species that spawned more often: yellow jelly (freq bonus 15) The monster species that spawned more often: arcane butcher (freq bonus 16) The monster species that spawned more often: toxic force fungus (freq bonus 5) The monster species that spawned more often: bloodshot icky thing (freq bonus 36) The monster species that spawned more often: dream quasielemental (freq bonus 18) The monster species that spawned more often: shadow ogre (freq bonus 42) The monster species that spawned more often: journalism doorman chivaree (freq bonus 4) The monster species that spawned more often: pain mistress (freq bonus 10) The monster species that spawned more often: hidden shaman (freq bonus 10) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: enchanted dog The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: gluttonous hulk The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: Axel The monster species that never randomly spawned: Blaklevel Kop The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: giant red dragonfly The monster species that never randomly spawned: stinking dog The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 20) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 12) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 2) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (MORPH BALL) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (TORIPIRU MAXIMIZE MAGIK) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (GEHMA DOENER) * scroll of extra healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of full healing (trembling) Rings ring of warning (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.