Leeroy, lawful male doppelganger Paladin ------ |....| .....| |.f@.| +..... -.-.-- [Leeroy the Fighter of Law] St7 Dx5 Co16 In9 Wi12 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of steam venom - This is a spellbook. Color: brown. Material: paper. Appearance: light brown. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell causes a poisonous explosion centered on you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 80% Wand drop chance was reduced to 74% Implant drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 92% Food drop chance was reduced to 75% Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: devices (turn 62) The following skill became untrainable if you tried to train it too early: matter spells (turn 2090) The following skill became untrainable after a while: elemental spells (turn 52478) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 30486) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24308 Monster spawn increase reached its maximum at turn 88506 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 13732719 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: troll The monster class that was spawned more often: piece of food (freq bonus 5) The monster species that spawned more often: The King of the Awgwas (freq bonus 18) The monster species that spawned more often: yellow naga (freq bonus 18) The monster species that spawned more often: wooden mold (freq bonus 8) The monster species that spawned more often: blank growth (freq bonus 28) The monster species that spawned more often: flup flup (freq bonus 96) The monster species that spawned more often: sloppy stalk (freq bonus 20) The monster species that spawned more often: APEC Worker (freq bonus 28) The monster species that spawned more often: jumping champion (freq bonus 28) The monster species that spawned more often: primly trampled (freq bonus 12) The monster species that spawned more often: wahine farm (freq bonus 7) The monster species that spawned more often: undead gladiator (freq bonus 32) The monster species that spawned more often: Kasidori (freq bonus 16) The monster species that spawned more often: mimic hivemind (freq bonus 12) The monster species that spawned more often: charcoal mold (freq bonus 24) The monster species that spawned more often: skeleton sentai (freq bonus 22) The monster species that spawned more often: dark force fungus (freq bonus 14) The monster species that spawned more often: hitec fungus (freq bonus 30) The monster species that spawned more often: Unicorn of Amber (freq bonus 28) The monster species that spawned more often: skeleton troll (freq bonus 64) The monster species that spawned more often: glowing warp fungus (freq bonus 32) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: martian phototrophic The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: trump The monster species that never randomly spawned: lubricating angola The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 14) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 22) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 59) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 2) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 1515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (70) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (NOTHING IS FAKE) scroll of mana (SNOWMAN WITHOUT SNOW) scroll of phase door (NOUS DEVONS GAGNER NOTRE RACE) scroll of standard id (TLON UQBAR) scroll of cure (SODALG) * scroll of extra healing (THARR) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of steam venom (light brown) Rings ring of warning (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.