Leeroy, lawful male doppelganger Paladin ------ .... -...| |...| -.d@| ......{| ----+---- [Leeroy the Fighter of Law] St6 Dx9 Co12 In8 Wi9 Ch11 PalDopMalLaw Dlvl:1 $2 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: magic resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 45% Amulet drop chance was reduced to 98% Armor drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 53) The following skill became untrainable if you tried to train it too early: polearms (turn 1419) The following skill became untrainable after a while: dagger (turn 30690) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 60660) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62910 Monster spawn increase reached its maximum at turn 213058 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6660576 The monster class that cannot be genocided was lizard The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: reaper growth (freq bonus 54) The monster species that spawned more often: death-on-a-stick (freq bonus 12) The monster species that spawned more often: A'salom (freq bonus 24) The monster species that spawned more often: rumania radioscopic (freq bonus 6) The monster species that spawned more often: nausea growth (freq bonus 4) The monster species that spawned more often: bile demon (freq bonus 28) The monster species that spawned more often: meme stalk (freq bonus 4) The monster species that spawned more often: stone-cold horror (freq bonus 8) The monster species that spawned more often: ebony force patch (freq bonus 15) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: large mind sucker (freq bonus 18) The monster species that spawned more often: yellow colony (freq bonus 36) The monster species that spawned more often: charmeleon (freq bonus 18) The monster species that spawned more often: nesting czarist (freq bonus 24) The monster species that spawned more often: supervising merchandised (freq bonus 12) The monster species that spawned more often: unmaker (freq bonus 96) The monster species that spawned more often: cursed force patch (freq bonus 54) The monster species that spawned more often: ancient golden dragon (freq bonus 18) The monster species that spawned more often: fire rat (freq bonus 8) The monster species that spawned more often: crier (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: harmonic alien pod The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: Naberius The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 25) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 18) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 16) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 15) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 5) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 5) Trap randomization happened for 1 in 821 traps Next attribute increase check would have come at turn 663 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (TRICK 13) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of jumping (crepuscle) Rings ring of warning (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.