Leeroy, lawful male dolgsman Paladin --------------- |............. |...........f.| |............@| |.............. ------ -------- [Leeroy the Fighter of Law] St3 Dx7 Co8 In8 Wi4 Ch9 PalDolMalLaw Dlvl:1 $0 HP21(21) Pw22(22) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dolgsman Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: peacevision You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 51 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 83% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: javelin (turn 22) The following skill became untrainable if you tried to train it too early: techniques (turn 48) The following skill became untrainable after a while: occult spells (turn 52884) The following skill couldn't be trained before a certain turn number is reached: club (turn 80626) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43225 Monster spawn increase reached its maximum at turn 172375 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2232124 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: tatter democratical (freq bonus 10) The monster species that spawned more often: staryu (freq bonus 18) The monster species that spawned more often: polyvinyl subatomic (freq bonus 6) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 20) The monster species that spawned more often: lavender spore (freq bonus 24) The monster species that spawned more often: dimmer (freq bonus 10) The monster species that spawned more often: Shelob (freq bonus 2) The monster species that spawned more often: hidden mold (freq bonus 4) The monster species that spawned more often: yellow sentai (freq bonus 8) The monster species that spawned more often: ice mushroom (freq bonus 2) The monster species that spawned more often: stuttering teacher (freq bonus 6) The monster species that spawned more often: Gomar and Shioh (freq bonus 32) The monster species that spawned more often: actual vampire bat (freq bonus 18) The monster species that spawned more often: peacock (freq bonus 12) The monster species that spawned more often: mana mushroom (freq bonus 8) The monster species that spawned more often: aureolin colony (freq bonus 24) The monster species that spawned more often: capybara (freq bonus 6) The monster species that spawned more often: icicle piercer (freq bonus 10) The monster species that spawned more often: alien spore (freq bonus 3) The monster species that spawned more often: Octarine Dragon (freq bonus 60) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 10) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: irk younker misfitted occlusal The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: legendary hobbit rogue The monster species that never randomly spawned: speedbump vortex The monster species that never randomly spawned: bypassed andesyte The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: ghost The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 37) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 42) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 37) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 13) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 4) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (GON GET YA) scroll of mana (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (ONE EYED SAM DATING SIMULATOR) scroll of standard id (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (ALL I WANT IS ME IN YOU) * scroll of extra healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) Spellbooks spellbook of command undead (peaceful) Rings ring of warning (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.