Leeroy, lawful male doppelganger Paladin ------------ -..........| |....rfr...| +....$@....| ------+----- [Leeroy the Fighter of Law] St5 Dx10 Co15 In8 Wi14 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: speed You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 113 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 604 Tool identification only worked 5 times out of 19 Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 95% Wand drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 95% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: lightsaber (turn 31) The following skill became untrainable if you tried to train it too early: protection spells (turn 210) The following skill became untrainable after a while: two-handed sword (turn 50600) The following skill couldn't be trained before a certain turn number is reached: implants (turn 22935) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25499 Monster spawn increase reached its maximum at turn 348944 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 847504 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: demonic lich (freq bonus 16) The monster species that spawned more often: detestably relax (freq bonus 48) The monster species that spawned more often: deducted ballyhooing (freq bonus 16) The monster species that spawned more often: savage bear (freq bonus 16) The monster species that spawned more often: Sigmund from DCSS (freq bonus 22) The monster species that spawned more often: nausea warp fungus (freq bonus 16) The monster species that spawned more often: black starlit sky (freq bonus 9) The monster species that spawned more often: spider globe (freq bonus 14) The monster species that spawned more often: great nalfeshnee (freq bonus 7) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 48) The monster species that spawned more often: animated clay (freq bonus 16) The monster species that spawned more often: karat surefire (freq bonus 108) The monster species that spawned more often: sadistic asian girl (freq bonus 16) The monster species that spawned more often: giant error (freq bonus 40) The monster species that spawned more often: outshine quiz (freq bonus 7) The monster species that spawned more often: hobbit distance runner (freq bonus 64) The monster species that spawned more often: World's End (freq bonus 14) The monster species that spawned more often: Bear-Man (freq bonus 7) The monster species that spawned more often: greater ice elemental (freq bonus 32) The monster species that spawned more often: forgotten ray (freq bonus 60) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: orange ooze The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: multicolored missingno The monster species that never randomly spawned: storm elemental The monster species that never randomly spawned: poisonous Olog-hai The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: redden concertmaster The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 205) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 82) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 16) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 15) Trap randomization happened for 1 in 215 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (BYE BITCH) scroll of cure (OPGELEVELT) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (ULULATING WAGGISH) Spellbooks spellbook of magic mapping (exciting) Rings ring of warning (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.