Leeroy, lawful male doppelganger Paladin -.------ |....... |......| |......| |.$.@..| |...d.-- ------- [Leeroy the Fighter of Law] St3 Dx12 Co17 In11 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of remove curse - This is a spellbook. Color: orange. Material: paper. Appearance: noble. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that might uncurse some of your cursed items. It only affects items in your main inventory, and usually worn ones only. Occasionally it will backfire. spellbook of remove curse - This is a spellbook. Color: orange. Material: paper. Appearance: noble. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that might uncurse some of your cursed items. It only affects items in your main inventory, and usually worn ones only. Occasionally it will backfire. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 96% Tool drop chance was reduced to 81% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: protection spells (turn 1071) The following skill became untrainable after a while: techniques (turn 19548) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 41723) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 103450 Monster spawn increase reached its maximum at turn 237760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 369954 The monster class that cannot be genocided was orc The monster class that was spawned more often: centaur (freq bonus 9) The monster species that spawned more often: female assassin (freq bonus 48) The monster species that spawned more often: skeletal horror (freq bonus 66) The monster species that spawned more often: rubber gum monster (freq bonus 20) The monster species that spawned more often: phase patch (freq bonus 48) The monster species that spawned more often: giant black jellyfish (freq bonus 11) The monster species that spawned more often: rothe leader (freq bonus 80) The monster species that spawned more often: analgesic colony (freq bonus 60) The monster species that spawned more often: lavender growth (freq bonus 15) The monster species that spawned more often: watchman of Ambarannon (freq bonus 36) The monster species that spawned more often: rearming potmen (freq bonus 33) The monster species that spawned more often: big zruty (freq bonus 39) The monster species that spawned more often: terrorist (freq bonus 80) The monster species that spawned more often: jiggly detonate (freq bonus 30) The monster species that spawned more often: Flat Man (freq bonus 36) The monster species that spawned more often: sludge shoggoth (freq bonus 48) The monster species that spawned more often: uncorking contradictive (freq bonus 66) The monster species that spawned more often: penultimate kappa (freq bonus 22) The monster species that spawned more often: Mac Os X (freq bonus 26) The monster species that spawned more often: sky dragon (freq bonus 56) The monster species that spawned more often: harrowbark walker (freq bonus 36) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster species that never randomly spawned: giant implant trove The monster species that never randomly spawned: star drake The monster species that never randomly spawned: romanistic thermometric The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: magic ray The monster species that never randomly spawned: nightshade The monster species that never randomly spawned: nightmare monster The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 40) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 16) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 23) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 22) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 19) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 2) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 1834 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wok-shaped helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (WONTU PASS) scroll of mana (THAI MASSAGE IS BETTER THAN SEX) scroll of phase door (SMALLER3 SMALLER3 SMALLER3) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (TITTER WEATHERING) * scroll of extra healing (THE FITNESS GRAM PACER TEST) * scroll of greater mana restoration (CASH EM EXTENDED PAYDAY LOAN SERVICE) Spellbooks spellbook of remove curse (noble) Rings ring of warning (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.