Leeroy, lawful male doppelganger Paladin ..| .@| .f| [Leeroy the Fighter of Law] St3 Dx7 Co10 In11 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: see invisible You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 99% Wand drop chance was reduced to 54% Potion drop chance was reduced to 86% Armor drop chance was reduced to 81% Food drop chance was reduced to 93% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: saber (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 759) The following skill became untrainable after a while: two-weapon combat (turn 28834) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 17340) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58249 Monster spawn increase reached its maximum at turn 203809 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3036736 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: warp fungus (freq bonus 24) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 24) The monster species that spawned more often: red killer tomato (freq bonus 22) The monster species that spawned more often: giant ghost bat (freq bonus 8) The monster species that spawned more often: anti-paladin (freq bonus 18) The monster species that spawned more often: Uno (freq bonus 6) The monster species that spawned more often: griffon (freq bonus 8) The monster species that spawned more often: network worded (freq bonus 18) The monster species that spawned more often: traumatizing vitrifying (freq bonus 12) The monster species that spawned more often: shaped warp fungus (freq bonus 24) The monster species that spawned more often: dishabille interviewer (freq bonus 6) The monster species that spawned more often: anthrazite mold (freq bonus 14) The monster species that spawned more often: drain turret (freq bonus 4) The monster species that spawned more often: adulation thanked (freq bonus 6) The monster species that spawned more often: varying-colored jelly (freq bonus 9) The monster species that spawned more often: werebee (freq bonus 20) The monster species that spawned more often: black wizard (freq bonus 6) The monster species that spawned more often: howling spirit (freq bonus 2) The monster species that spawned more often: item damage monster (freq bonus 6) The monster species that spawned more often: army ant (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: shoptalk turbulently The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: aspca fluoridated advise The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: spade type The monster species that never randomly spawned: leocentaur ruler The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 68) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 12) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 2) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 94) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 3) Trap randomization happened for 1 in 905 traps Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (379) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (HZLRC KSTSBD MPFNG) scroll of phase door (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (ZAWESOME) * scroll of extra healing (POTASH EM EXTENDED FERTILIZER) * scroll of greater mana restoration (WERMUT MOSERMOSER) Spellbooks spellbook of flame sphere (scrawled) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.