Leeroy, lawful male doppelganger Paladin -------#- |.......| |....f..| |.....@.| |.......| |........ --------- [Leeroy the Fighter of Law] St6 Dx6 Co15 In9 Wi13 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of toxic - This is a spellbook. Color: red. Material: paper. Appearance: endangered. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires superpoisonous gas at enemies, making quick work of those that don't resist. spellbook of toxic - This is a spellbook. Color: red. Material: paper. Appearance: endangered. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires superpoisonous gas at enemies, making quick work of those that don't resist. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 147 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 52% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Armor drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: sling (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 143) The following skill became untrainable after a while: implants (turn 55913) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 36017) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68983 Monster spawn increase reached its maximum at turn 219103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1038960 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: hellbound spirit (freq bonus 10) The monster species that spawned more often: porter taker spore (freq bonus 18) The monster species that spawned more often: kitten (freq bonus 63) The monster species that spawned more often: miss ass (freq bonus 12) The monster species that spawned more often: Windows 95 (freq bonus 5) The monster species that spawned more often: infernal gel (freq bonus 30) The monster species that spawned more often: spender tambour (freq bonus 10) The monster species that spawned more often: highhatting menstrual (freq bonus 72) The monster species that spawned more often: brown beam (freq bonus 6) The monster species that spawned more often: metal slug (freq bonus 36) The monster species that spawned more often: futz valence (freq bonus 6) The monster species that spawned more often: land drake (freq bonus 8) The monster species that spawned more often: Nico (freq bonus 20) The monster species that spawned more often: octarine warp fungus (freq bonus 24) The monster species that spawned more often: morocco dewiest rail (freq bonus 20) The monster species that spawned more often: black dragon bat (freq bonus 5) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 5) The monster species that spawned more often: world-ender bug (freq bonus 6) The monster species that spawned more often: baselessly jockey (freq bonus 6) The monster species that spawned more often: monadic deva (freq bonus 10) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: rnghost The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: /3Jd#<>[]<7Qqz\=`MGsAhjt3 The monster species that never randomly spawned: army dwarf The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: mad mage The monster species that never randomly spawned: anti-defense monster The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 46) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 18) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 28) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 26) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 59) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 4) Trap randomization happened for 1 in 900 traps Next attribute increase check would have come at turn 2324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - toxic 8 attack 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (gemmed helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (NR 9) scroll of phase door (SIGNAL 11 WAS RAISED) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (MAYBE LOVELY WHEN TOUCH) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of toxic (endangered) Rings ring of warning (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.