Leeroy, lawful male doppelganger Paladin --------------- |.............| |.............| |.............| |.@d..........| |.............| --------------- [Leeroy the Fighter of Law] St6 Dx5 Co6 In10 Wi12 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 196 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 78% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: bow (turn 108) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 385) The following skill became untrainable after a while: devices (turn 53713) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34520) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33735 Monster spawn increase reached its maximum at turn 103485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5531760 The monster class that cannot be genocided was troll The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: taker patch (freq bonus 8) The monster species that spawned more often: Miss Being Moose (freq bonus 18) The monster species that spawned more often: noxious fume (freq bonus 6) The monster species that spawned more often: loss fly (freq bonus 20) The monster species that spawned more often: oncologic tolerance (freq bonus 4) The monster species that spawned more often: giant sludge shoggoth (freq bonus 15) The monster species that spawned more often: reminiscent imitating (freq bonus 3) The monster species that spawned more often: bright blue missingno (freq bonus 14) The monster species that spawned more often: deceiving spore (freq bonus 6) The monster species that spawned more often: ferrous warp fungus (freq bonus 28) The monster species that spawned more often: dark elven druid (freq bonus 12) The monster species that spawned more often: farimage kamerel (freq bonus 15) The monster species that spawned more often: insulting ogre (freq bonus 18) The monster species that spawned more often: stygian hag (freq bonus 8) The monster species that spawned more often: soft girl (freq bonus 5) The monster species that spawned more often: hand otyugh (freq bonus 42) The monster species that spawned more often: Stahngnir (freq bonus 12) The monster species that spawned more often: guessed fuck (freq bonus 28) The monster species that spawned more often: lazy cat (freq bonus 24) The monster species that spawned more often: solid spore (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 12) The monster trait that was more common: monsters that count as undead (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 12) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: laser turret The monster species that never randomly spawned: trelon The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: eastern mystic fox The monster species that never randomly spawned: smart ripper The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: tricycling spasmodic rifleman The monster species that never randomly spawned: samba opaquely The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Trap randomization happened for 1 in 350 traps Next attribute increase check would have come at turn 1010 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1497 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (A ZA Z0 9) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (WATERFALL MUSHROOM CLIMB) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (SPEE WORK WHEN TOUCH) * scroll of greater mana restoration (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) Spellbooks spellbook of insulate (tame) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.