Leeroy, lawful male albae Pirate ----- |.... |...| |.B.| |@..| |...| ----- [Leeroy the Landlubber] St17 Dx16 Co13 In9 Wi9 Ch10 PirAlbMalLaw Dlvl:1 $56 HP18(18) Pw9(9) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There be a staircase up 'ere. Ye see 'ere 4 pieces of eight{0}. The moon be waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 38 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 94% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 30% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 754) The following skill became untrainable after a while: divination spells (turn 34186) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13032 Monster spawn increase reached its maximum at turn 176380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 934000 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: blue firebird (freq bonus 4) The monster species that spawned more often: purple ooze (freq bonus 12) The monster species that spawned more often: ether stalker (freq bonus 3) The monster species that spawned more often: satiably league (freq bonus 12) The monster species that spawned more often: flying skeleton fish (freq bonus 8) The monster species that spawned more often: quill rat (freq bonus 15) The monster species that spawned more often: vag (freq bonus 9) The monster species that spawned more often: lower ent (freq bonus 32) The monster species that spawned more often: kingdra (freq bonus 5) The monster species that spawned more often: giant green ant (freq bonus 8) The monster species that spawned more often: yaksas (freq bonus 18) The monster species that spawned more often: master mercurial dragon (freq bonus 4) The monster species that spawned more often: myrkalfar matron (freq bonus 15) The monster species that spawned more often: nesting czarist (freq bonus 36) The monster species that spawned more often: block-heeled girl (freq bonus 10) The monster species that spawned more often: green koopa (freq bonus 10) The monster species that spawned more often: well-hidden drow (freq bonus 9) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 28) The monster species that spawned more often: stepped turnip (freq bonus 6) The monster species that spawned more often: bowazon (freq bonus 24) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: Nicholas D. Wolfwood The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: apprehend engrained The monster species that never randomly spawned: meowth The monster species that never randomly spawned: Gedad Death The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: pix golem The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 24) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 38) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 52) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (335) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (AHORA HE ENCONTRADO MUNICIONES) scroll of mana (G2G NOW) scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (TEMOV) * scroll of greater mana restoration (HOYO HOYO) Potions potion of rum (deep blue) Rings ring of adornment (lead) ring of shock resistance (grindstone) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... You and Squawks escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.