Leeroy, lawful male doppelganger Paladin ----- |b..| ...@| --d-- [Leeroy the Fighter of Law] St3 Dx9 Co15 In14 Wi17 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of poison blast - This is a spellbook. Color: white. Material: paper. Appearance: old. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires poison beams at enemies. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: acid resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 61% Potion drop chance was reduced to 84% Armor drop chance was reduced to 66% Tool drop chance was reduced to 68% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 122) The following skill became untrainable if you tried to train it too early: body spells (turn 700) The following skill became untrainable after a while: shield (turn 52319) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 36015) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 99770 Monster spawn increase reached its maximum at turn 175261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4433088 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: fast beam (freq bonus 9) The monster species that spawned more often: heat vortex (freq bonus 16) The monster species that spawned more often: demon orc (freq bonus 24) The monster species that spawned more often: impulsive romance (freq bonus 5) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 88) The monster species that spawned more often: cheater (freq bonus 15) The monster species that spawned more often: space bat (freq bonus 9) The monster species that spawned more often: redguard girl (freq bonus 18) The monster species that spawned more often: pewterer revolution (freq bonus 3) The monster species that spawned more often: arctic abyss (freq bonus 18) The monster species that spawned more often: ferrous spore (freq bonus 12) The monster species that spawned more often: declared aftermath (freq bonus 10) The monster species that spawned more often: undead yeoman (freq bonus 15) The monster species that spawned more often: Ghisele (freq bonus 10) The monster species that spawned more often: lamyflagium (freq bonus 24) The monster species that spawned more often: fainer nonmilitant (freq bonus 30) The monster species that spawned more often: crippling self-doubt (freq bonus 8) The monster species that spawned more often: nondescript colony (freq bonus 9) The monster species that spawned more often: whatnot scalesmen (freq bonus 12) The monster species that spawned more often: lag defense tower (freq bonus 18) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: chaotic wizard The monster species that never randomly spawned: civilian repainted The monster species that never randomly spawned: psych flayer The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: Ilsensine The Fallen The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: decentralize illimitable The monster species that never randomly spawned: radspider The monster species that never randomly spawned: true weeping archangel The monster species that never randomly spawned: hobgoblin The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 3) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 17) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 59) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 1) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having see invisible (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (484) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 8% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (KAME HAME HA) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (OGTH LOAM MDSK) * scroll of extra healing (ALLITERATION ABLIGATION) * scroll of greater mana restoration (MODD ARCHWILIO) Spellbooks spellbook of poison blast (old) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.