Leeroy, lawful male doppelganger Paladin ----- |...| |.\f| |..@| ....| |...| |...| -.--- . .. . .. . -- [Leeroy the Fighter of Law] St5 Dx11 Co9 In6 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of holy shield - This is a spellbook. Color: gray. Material: paper. Appearance: perishable. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. For the duration of this spell, your shield has a higher chance of blocking attacks. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 98% Potion drop chance was reduced to 78% Armor drop chance was reduced to 96% Tool drop chance was reduced to 64% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: hammer (turn 3) The following skill became untrainable if you tried to train it too early: high heels (turn 304) The following skill became untrainable after a while: bow (turn 49751) The following skill couldn't be trained before a certain turn number is reached: riding (turn 12268) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85131 Monster spawn increase reached its maximum at turn 233992 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 12938856 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Axus (freq bonus 15) The monster species that spawned more often: threshold fungus (freq bonus 6) The monster species that spawned more often: probe force patch (freq bonus 12) The monster species that spawned more often: farter lich (freq bonus 6) The monster species that spawned more often: tapicoa pudding (freq bonus 6) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 33) The monster species that spawned more often: acid ripper (freq bonus 4) The monster species that spawned more often: pink patch (freq bonus 6) The monster species that spawned more often: azure spore (freq bonus 9) The monster species that spawned more often: color-changing ray (freq bonus 6) The monster species that spawned more often: cold trove (freq bonus 18) The monster species that spawned more often: floating nymph (freq bonus 42) The monster species that spawned more often: bollard stillborn (freq bonus 16) The monster species that spawned more often: Emperor Sankis (freq bonus 2) The monster species that spawned more often: white monster (freq bonus 18) The monster species that spawned more often: flayed skull (freq bonus 6) The monster species that spawned more often: Malphas (freq bonus 4) The monster species that spawned more often: lethe stalk (freq bonus 3) The monster species that spawned more often: agent black warp fungus (freq bonus 4) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 5) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster species that never randomly spawned: bookshop prominence The monster species that never randomly spawned: amphisbaena The monster species that never randomly spawned: super wooden statue The monster species that never randomly spawned: secluded growth The monster species that never randomly spawned: big bug The monster species that never randomly spawned: deep sea thieving fish The monster species that never randomly spawned: expansive commissionership foolfish devaluated serviceable mighty The monster species that never randomly spawned: military ogre The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: inquisitor enterprise The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 30) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 218) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 2% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide metal helm) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (GANDALF GOT EATEN BY A BLAROG) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (DISSOLVED UNDEAD POTATO) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of extra healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Spellbooks spellbook of holy shield (perishable) Rings ring of warning (calcite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.